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May Update: Things Are Heating Up!

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Server maintenance is scheduled to take place on Monday, May 17. Once the maintenance is close to an end, the Update will be pushed to consoles.

Maintenance times:

  • Xbox: 2:00 – 5:00 AM Central / 7:00 – 10:00 AM UTC 
  • PlayStation: 2:00 – 5:00 AM Central / 7:00 – 10:00 AM UTC 

Update size:

  • Xbox One (S,X) ~2100 MB
  • Xbox Series S/X ~2000 MB
  • PS4 ~2100 MB
  • PS5 ~2100 MB

“A Tall Glass of Victory” Campaign

Champagne, a project for a battleship that’s rather similar to Gascogne, is the centerpiece of the new Campaign. She finds herself at Tier VII, and offers quickly traversing triple-gun turrets that are among the most accurate for battleships. As a matter of fact, her 406 mm guns are of the highest caliber among our Marine nationale ships so far. Champagne is also pretty swift, clocking in at 34 knots when sailing at full speed. If need be, she can reach her objective even faster by activating her Engine Boost consumable. 

Campaign quick facts:

  • Weekly Havoc missions are locked to the weeks they start in.
  • Legendary ships can be used for skill-based challenges once you're done with the Endurance Trials, but they do not share mission progress with other ship tiers.
  • Hard mode tasks are part of the Weekly Havoc missions, and will allow you to complete the Campaign’s 100 milestones a week earlier if completed.

To unlock Champagne, you’ll need to complete the Campaign’s 100 milestones and acquire the Admiralty Backing.



Below are the exact rewards you can get for completing the Campaign with and without the Admiralty Backing.

Rewards without the Admiralty Backing: 

  • 60x Common Boosters
  • 12x Type 1 Camouflages
  • 12x Type 2 Camouflages
  • 12x Type 3 Camouflages
  • 9x Revolutionary Camouflages
  • 270,000 Commander XP
  • 350,000 credits
  • 3,500 Global XP
  • 14x Promotion Orders
  • 1x Insignia
  • 1x Commendation
  • 9 days of Premium Account
  • 2x Winter Big Crates
  • 1x French Commander crate
  • 1x patch background
  • 1x patch Symbol

Value of the rewards without the Admiralty Backing: 15,608 doubloons 

Additional rewards with the Admiralty Backing (2,500 doubloons):

  • 45x Rare Boosters
  • 40x Epic Boosters
  • 20x Type 1 camouflages
  • 20x Type 2 Camouflages
  • 20x Type 3 Camouflages
  • 22x Revolutionary Camouflages
  • 147,500 Commander XP
  • 1,400,000 credits
  • 13,000 Global XP
  • 26x Promotion Orders
  • 3x Insignias
  • 3x Commendations
  • 500 doubloons
  • 7x Winter Big Crates
  • 3QPTG2LIXU (12x Union Jack Camouflages)
  • French Tier VII battleship Champagne

Total value of the rewards with the Admiralty Backing: 68,460 doubloons 

Godzilla vs. Kong

Our newest collaboration features two mighty Titans: the King of Nature—Godzilla and Apex Predator—Kong! You can get them as Commanders with unique skills and special sound effects, while each also gets their own Tier V Premium battleship—Heat Ray for Godzilla and Primal for Kong. Additionally, we're introducing two themed Disposable Camouflages and a special container that can drop the aforementioned content! Additional patches will also be available within specific bundles. 

Commander skills:

  • Godzilla
    • Horrifying Gaze (base trait): reduce Spotter reload time (–0.25% per rank) and increase its duration (0.75% per rank)
    • Thick Hide (skill): decrease the chances of catching fire (–2% to –8%, depending on rank) and increase maximum HP regenerated by the Repair Party consumable (2.5% to 10%, depending on rank)



  • Kong
    • Battle Axe (base trait): increase the damage of your battleship's AA guns (0.6% per rank)
    • Tear Off The Wings (skill): increase the damage of your battleship's AA guns (2.5% to 10% depending on rank) and increase the survivability of AA mounts by 100%



You’ll be able to find Godzilla vs. Kong content in the Store for the entire duration of the Update—until June 21! Please note that in Legends, the Godzilla content is associated with the Japanese nation, while the Kong ship and Commander are American.

Kléber and Worcester in the Bureau

We're adding two more challengers to the Legendary fleet, they are: Kléber—a French speed demon—has Main Battery Reload Booster at her disposal, but lacks Smoke Generator. She improves on Le Fantasque’s qualities, bringing great competition to Khabarovsk, Shimakaze, and Gearing.


USS Worcester, a fire-slinging cruiser that you may remember from our rent-a-Legendary event back in January, remains as she was back then, with numerous rapid-reloading guns, arcing shell trajectories, and a sturdy bow. However, her survivability when showing her broadside is severely limited, much like the other American light cruisers.


Both Projects are similar in structure to previous Legendary entries and we do not plan to deprecate them in the foreseeable future.  

Ranked Battles: Seasons XII and XIII

The previous two Ranked Sprints were a success, but we also received some feedback about them not being enough of a challenge. Therefore, we're trying another new format that will allow more casual players to enjoy the Seasons while the more competitive among you will be able to fight tooth and nail to get to Rank 1.


We’ll share the full ruleset and rewards list on Wednesday, May 19, but to feed your curiosity, here are some of the important changes you can expect:

  • Each Season is 12 days long, and they start on May 20 and June 3, respectively.
  • The ladder consists of 11 ranks, split in to three leagues.
  • Each league has its own specific ship tier and team size. Moreover, the team sizes are dynamic and smaller teams will be formed if the matchmaker is taking too long.
  • There are fewer save points on the ladder. However, the best players on the losing team save their Stars—the top two players in League 3, and the top player in League 2. No Stars are saved for players on the losing team in League 1.
  • Steel Badges can be earned by reaching Rank 7, with more becoming available at Rank 1.
  • Aircraft carriers are not deployable in Ranked Battles.
  • You can display your winrate and check others' stats after battles!

Balance Changes

There are quite a few balance changes this time around—mostly buffs to ships that we noticed had started lagging with their main metrics a little bit. We already made a few changes to aircraft carriers throughout April, so they remain as is for now, but pay attention to the very end of this section to see what has changed in regards to anti-air damage.

Balance changes for cruisers

  • Indianapolis and Indianapolis B:
    • Main battery accuracy improved by about 3%
    • Maximum damage of the HE shells increased from 2,800 to 3,000
    • Maximum damage of the AP shells increased from 4,600 to 4,800
    • Main battery turret traverse speed increased from 6°/s to 7°/s
  • Mogami:
    • Main battery turret traverse speed increased from 6°/s to 7°/s
    • Torpedo speed increased from 58 to 60 kts
    • Torpedo detectability range by sea decreased from 1.8 to 1.7 km
  • Hipper:
    • Main battery reload time reduced from 13 to 11.5 seconds
      • For Hull B, HE shell maximum damage increased from 2,500 to 2,700
      • For Hull B, AP shell maximum damage increased from 5,900 to 6,000
  • Baltimore:
    • Main battery turret traverse speed increased from 6°/s to 7°/s
    • Main battery accuracy improved by about 6%
    • For Hull B, HE shell maximum damage increased from 2,800 to 3,000
    • For Hull B, AP shell maximum damage increased from 5,000 to 5,300; shell velocity increased from 762 m/s to 782 m/s
  • New Orleans:
    • Main battery accuracy improved by about 3%
    • Main battery reload time reduced from 15 to 14 seconds
    • Main battery turret traverse speed increased from 6,5°/s to 7°/s

Balance changes for destroyers

  • Le Fantasque:
    • Default torpedo speed decreased from 75 kts to 69 kts; upgraded torpedoes—from 76 kts to 70 kts
    • Default and upgraded torpedo detectability range by sea increased from 1.8 km to 1.9 km
  • Kagerō:
    • For upgraded torpedoes, reload time decreased from 112 to 101 seconds
  • Benson:
    • New artillery module added to ship progression:
      • AP shell:
        • Maximum damage increased from 2,100 to 2,200
        • Muzzle speed increased from 792 to 830 m/s
      • HE shell:
        • Maximum damage increased from 1,800 to 1,900
        • Muzzle speed increased from 792 to 830 m/s
  • Fletcher:
    • New artillery module added to ship progression:
      • AP shell:
        • Maximum damage increased from 2,100 to 2,200
        • Muzzle speed increased from 792 to 830 m/s
      • HE shell:
        • Maximum damage increased from 1,800 to 1,900
        • Muzzle speed increased from 792 to 830 m/s

Balance changes to anti-air suites

  • Anti-air damage has been tweaked in such a way that the continuous damage from AA guns is higher, but there are fewer flak clouds. This has been done to reward successful squadron maneuvers and make AA damage more predictable. To put it short: there are fewer flak clouds but they do more damage upon contact, the AA stats remain unchanged otherwise.

Store Coupons

Starting with this Update, we’re introducing a way to make your purchases more comfortable or lucrative through the use of coupons! Coupons allow you to either reduce the price of a bundle or item, or get something extra with your purchase! We’ll release a separate post on our blog soon that explains exactly what coupons do and how you can get them—stay tuned!

Miscellaneous Changes and Improvements

  • The Legendary card of the Premium Supplies mission set now requires you to achieve seven victories instead of five, but also rewards you with 100 Steel Badges.
  • We've added a few additional historical Camouflages that you can create by using Paint. As a reminder, each Camo costs 75 Paint to create, and each Grade requires extra Paint to upgrade (150, 250, 350 for Grades 2 to 4, respectively). The ships are:
    • Icarus
    • Jervis
    • Lightning
    • Colorado
    • Iowa
    • Benson
    • Fletcher
  • The Secondary Modification 3 has been removed for all researchable cruisers, as it was very rarely (if at all) used.

Bug Fixes

  • You can now create Permanent Camouflages for Gearing and Conqueror
  • Removed Roman numerals from consumable names
  • Fixed a bug that rarely caused the game to crash on PlayStation 4 when leaving a battle
  • Removed the extra "AA guns" title lines from AA suite descriptions
  • AA gun calibers are now correctly shown in the loadout

Premium Store News

This Update, we're likely (with 90% certainty) to offer the following Premium ships in our Store:

  • Soviet Tier V cruiser Admiral Makarov
  • German Tier VI destroyer Z-35
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