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Through the Spy Glass: Indiana

Indiana was a historic U.S. Navy battleship—the second of four South Dakota-class ships, designed to balance heavy firepower and strong protection with moderate speed and a compact layout. From late 1942, she took part in a number of major U.S. Navy operations, including those in the Solomon Islands, the Marshalls and Marianas, Iwo Jima, and Okinawa. In July 1945, Indiana joined two of her sisters in being the first to shell the Japanese home islands. She was placed in reserve after the war and scrapped in the early 1960s.

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In Legends, Indiana is a U.S. Tier VIII Premium battleship featuring powerful secondary armament and strong all-around characteristics. She's equipped with a flexible set of consumables, including an effective Repair Party; a choice between Sonar (unique for a U.S. battleship) and Defensive AA Fire; and a choice between Enhanced Secondary Targeting, Observation Seaplane, and Catapult Fighter.

Recommended upgrades:

  • Secondary Battery Mod. 2
  • Steering Gears Mod. 2
  • Concealment System Mod. 1
  • Secondary Battery Mod. 3

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Willis Lee is a good choice of a Commander for Indiana. His "Don't Let It Spill" base trait reduces flooding duration by up to 20% and Damage Control Party cooldown time by up to 3%.

Recommended skills:

  • Brawler, reducing your battleship's main battery reload time by up to 10% and increasing your torpedo acquisition range by up to 10% at the cost of reducing battleship main battery range by up to 10%.
  • Porcupine, increasing secondary battery range by up to 12%, tightening shell grouping by up to 18%, and increasing accuracy.
  • On Second Thought..., reducing shell type switching time by up to 55% if all main battery guns are fully loaded and reducing main battery reload time by up to 5%.
  • Properly Meticulous, reducing secondary battery reload time by up to 15% and increasing Enhanced Secondary Targeting duration by up to 35%.
  • Fight Fire With Fire, reducing the fire damage your ship takes over time for each active fire by up to 15%. It also removes all damage-over-time effects (including flooding) from your ship when three concurrent fires are burning while your Damage Control Party consumable is on cooldown or fully depleted.

Inspirations:

  • John Arbuthnot Fisher, increasing battleship main battery range by up to 3.5% and reducing main battery reload time by up to 3.5%.
  • Franz von Hipper, improving the range of your secondary guns by up to 15% and their shell grouping by up to 5%.

Turn the tide with Indiana!


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