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Captains! 

Below you'll find a quick overview of what the game is like and what you can expect from it, please take some time to familiarize yourself with it before posting further questions. Thank you!

General

Q. What is World of Warships: Legends?

Engage in naval battles while commanding destroyers, cruisers and battleships all the while balancing your firepower, maneuverability and ability to plan ahead.

You will move through tiers of ships trying out various legendary vehicles in the process and training your commanders to best accommodate available sets of weaponry and hull characteristics. Choose from two types of shells, launch torpedoes and outsmart your opponents. If you like blunt force, several ships will cater to your interests as well, be it destroyers that can stealthily approach the enemies or battleships with high risk/high reward salvos, which take a long time to reload, but wreak havoc if targeted well. Cruisers are the jacks of all trades that will be appreciated by players looking for a middle ground. 

Show their utmost skill and willpower in Standard battles or improve against AI opponents in PvE mode. 

Q. Is this game a port of the PC version?

Simply put, no. We're creating a native console experience pretty much from scratch while sourcing content and resources from the PC version, which is of course, our main inspiration. This does streamline our development process quite a bit, since we can focus on delivering the best naval combat gameplay available within the console realm.

Q.How realistic is World of Warships: Legends?

WoWs:Legends is not exactly a hardcore simulator. We made sure to combine action, arcade and believable physics to make it a fun and engaging game, that can entertain you for either 15 minutes or several hours at a time. The battles are dynamic and competitive, while the ships are all based on real prototypes.

Q. What do I need to start playing World of Warships: Legends?

Just enter the code that you've received in the mail in your Xbox Live/Playstation Network account and launch the game at a provided time slot. You'll be able to share your experiences with other testers and help us rid the game of bugs through the use of dedicated Forum and Discord server and of course give us the invaluable feedback that will allow us to create the best possible experience. When it comes to disk space, you will need about 30 GB of it for either console.

Gameplay

Q. What choice of warships will we have?

As described above, there are 3 classes - swift destroyers, most of which represent "glass cannon" philosophy, possessing lower HP pools, but armed with deadly torpedoes and being able to launch surprise attacks. Cruisers are better armored and armed and are well-rounded fighters. Battleships are basically floating fortresses that can dispose of smaller adversaries in a single shot, yet should you miss, it's going to be a long time until you can fire again, yet the armor and hit point distribution among the classes allow battleships to be sturdy and show longevity in the battles.

When it comes to nations, we currently have 10 represented in the game. Major ones are: Japan, USA, USSR, Germany, Britain and France. There are also selected vehicles available for the Pan-Asian, Polish, Italian and Commonwealth navies. The number of ships in the game is always growing and you should be able to find something suitable to your playstyle pretty easily.

At the alpha stage you'll be able to try out the Japanese and American ships.

Q. PC version has aircraft carriers as the fourth class, why don't we have them here?

Aircraft carriers are currently preparing to go through an overhaul which will change their gameplay completely. To avoid any confusion with switching styles we plan to add the carriers complete with their new gameplay somewhere in 2019. 

Q. What is the progression like? 

There are 7 tiers of ships in total and you begin at tier I with late XIX to early XX century cruisers. Vehicle tiers can be separated in two distinct timelines - tiers I-IV belong to the "dreadnought era", while everything from tier V and above is grouping the WWII ships.  After playing several battles with them and getting acquainted with controls and basic mechanics, you'll move over to tier II cruisers, that are faster, better armed, more sturdy and have a choice of armament (high-explosive or armor-piercing shells). From there you'll be able to branch out into the destroyers which are all about stealth and high risk-high reward gameplay. Tier III will allow you to try out the battleships which bring huge salvos and armor, yet lack in maneuverability.

Q. Considering the difference in the number of tiers, is the match maker any different?

Yes, that had to be changed as well, or match maker works using the +1/-1 principle.

Q. What is key for my success as a player in Legends?

That depends on what you define as success  If you're in any way interested in naval warfare, you're very likely in for some good time. When it comes to skills, they will largely depend on which class you prefer, but tactical prowess, shooting skills and reaction time, in that order, will make you a great ship commander in Legends. And let us stress tactics again, sometimes you'll be able to outsmart your opponents even if they are better shots.

Q. Can I play with my friends?

Certainly! You'll be able to form divisions with your friends, so you can coordinate your actions and simply have fun together. 

Q. How long does a typical battle last?

The upper limit for a battle in WoWs: Legends is 15 minutes, and the average time is going to be around 9 minutes. Of course, a lot depends on players' skill level, exact team compositions and other factors.

Maps and locations

Q. What are the maps like in WoWs: Legends?

Maps are square with sizes range from 24x24 km to 18X18 km. Smaller maps are usually reserved for lower tiers, bigger - for higher.

Q. Are there different themes to the maps?

The maps are quite different both in size and island distribution. You will see all kinds of landscapes: from the icebergs of Arctic to the tropics of southeast Asia.

Development

Q. How long do you plan to keep the game in alpha testing stage?

We're aiming at 2 months or more, depending on how well it goes and how much we can polish the game and then move over to closed and then open beta.WG_SPB_WoWS_Web_Questions-to-Developers_1200x790.thumb.jpg.d5483ad2290da664fba09c5b4f86c059.jpg

Q. Which languages will be available at launch?

Alpha test will be conducted with English clients, while open stages will see the arrival of German, Russian and Japanese localizations as well.

Platform subscriptions

Q. Will I need a subscription on my console to play Legends?

For Xbox you will need a Live Gold subscription, and when it comes to Playstation, no subscription is required.

Correlation with other Wargaming titles

Q. Will I be able to move my progress over from WoWs PC?

Unfortunately, no. The progression systems are not exactly mirroring each other, so no transfer of assets or progress will be possible.

Q. Will the Premium time be shared with World of Tanks console?

Legends will have separate premium time from World of Tanks console.

Q. Will Xbox and PS4 users be able to play together?

No, but the playerbases should be enough for both consoles to satisfy your naval action cravings!

Q. Will there be crossplay with WoWs PC?
Since the games are quite different no such feature can be implemented.

Q. Will I be able to use my pre-existing WG account? 

The account you will use for each platform will be that platform account, as in - Xbox gamertag or PSN ID.

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First of all, congratulations for the alpha release!

May I humbly add 3 questions here?

1, The xbox version would only run on xbox console? Or be available on all Windows 10 PCs via Microsoft Store?

2, Are you going to add gamepad control to the current PC version as well?

3, Will there be a way to use modifications on this WoWSL?

Thank you in advance for your reply

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31 minutes ago, AstreTunes said:

First of all, congratulations for the alpha release!

May I humbly add 3 questions here?

1, The xbox version would only run on xbox console? Or be available on all Windows 10 PCs via Microsoft Store?

2, Are you going to add gamepad control to the current PC version as well?

3, Will there be a way to use modifications on this WoWSL?

Thank you in advance for your reply

Hey there!

1. The Xbox versions will only employ Xbox One/One S/One X, for winstore there is a dedicated PC client.
2. No such plans currently.

3. Again, no such plans.
Hope that answers it 🙂

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Hey there, when will Alpha Testing start? 🙂

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27 minutes ago, Dialga88 said:

Hey there, when will Alpha Testing start? 🙂

We will be sure to announce when the sessions begin. Right now we're gathering data and forming the schedule and groups.

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will there be separate servers for Warships Legends (EU, NA, CIS, SEA etc?)
or will we be a unified set of servers utilising global server load balancing (like most console multiplayer games) ensuring that the ping is average across all rather than being dedicated to specific locations.

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Добрый день! вопрос- - имеющийся аккаунт в WOT Console будет ли объединен с новыми Кораблями?Это важно хотя бы из единого прем-аккаунта, ну а может для повышения привлекательности нового проекта и серебро как то смогут объединить в обеих играх и свободный опыт (как «свободку» и «голду» в Самолетах с Танками на пк).Можете ли что тут прояснить?

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1 hour ago, JaiFoh said:

will there be separate servers for Warships Legends (EU, NA, CIS, SEA etc?)
or will we be a unified set of servers utilising global server load balancing (like most console multiplayer games) ensuring that the ping is average across all rather than being dedicated to specific locations.

We don't plan to separate the servers, the unified method is the most likely one.

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Will there be premium aircraft carriers or floating bases in the game, which will be controlled by non-player characters as in World of Warplanes?

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24 minutes ago, AlexRanger77 said:

Добрый день! вопрос- - имеющийся аккаунт в WOT Console будет ли объединен с новыми Кораблями?Это важно хотя бы из единого прем-аккаунта, ну а может для повышения привлекательности нового проекта и серебро как то смогут объединить в обеих играх и свободный опыт (как «свободку» и «голду» в Самолетах с Танками на пк).Можете ли что тут прояснить?

Тут не могу вас порадовать, аккаунт с танками объединять не планируем.
The question is about WoT console premium time or currencies being transferrable to WoWs: Legends, and the answer is unfortunately that there are no such intentions.

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4 minutes ago, asadgrisha said:

Are there plans to introduce clans?

Absolutely!

7 minutes ago, asadgrisha said:

Will there be premium aircraft carriers or floating bases in the game, which will be controlled by non-player characters as in World of Warplanes?

Quite a specific question, but you can expect to fight some carriers in operations.

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Can there be temporary events like fighting in outer space or"Saving Transylvania"?

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7 minutes ago, asadgrisha said:

Can there be temporary events like fighting in outer space or"Saving Transylvania"?

Undoubtedly!

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То есть если я правильно понял, прийдется прем покупать на месяц или год отдельно?

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I’m looking forward to this.  I play WoWs on PC, but WoTs Console is my jam.  I’ve been waiting for this for years!  Can I go ahead and sign up for Supertest now?  I already test for Chicago.

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Posted (edited)

Можете ли вы сказать, сколько игроков будет набрано в первой волне Альфа-теста, чтобы игроки знали свои шансы на успех?

Edited by asadgrisha

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Will be the Modes the same how WoWS PC Version? Standard Combat and with A/B/C Caps?

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Fantastic, Been waiting for this announcement for a very long time

 

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2 hours ago, Philigula said:

We don't plan to separate the servers, the unified method is the most likely one.

Ok thanks
now the other question following on from that point
will Xbox One and PS4 players be able to play with each other or shall the twain never meet (which is usually the case)

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5 minutes ago, KubsonPLGaming said:

It will be cross platform or i can play my ships from pc on ps4? 

Looks like this will be just like WoTs.  the Console version will be an independent game completely separate from the PC version.

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24 minutes ago, BrogueOne said:

Looks like this will be just like WoTs.  the Console version will be an independent game completely separate from the PC version.

Think it is better when seperate. Controls to different. 

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Just now, sui_staR said:

Think it is better when seperate. Controls to different. 

One of the reasons indeed.

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Just now, sui_staR said:

Think it is better when seperate. Controls to different. 

I agree.  As much as I would love for WG games to be totally cross-platform, Consoles just have limitations compared to PC.

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