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(Un)friendly fire

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This message has been deleted by mistake so I'm reposting it for all the interested parties.

Our team has spotted some active discussions on friendly fire being a thing in our game and before that discussion becomes a military operation with casualties, we wanted to put an end to speculations and explain what's what.

Let's start by stating that there is no friendly fire in World of Warships: Legends. It means that ships on your teams will be oblivious to your shells and torpedoes, yet will absorb them if a contact happens. So the only punishment for erroneous aiming or positioning of your ship in relation to your allies would be missed opportunity. 

This approach allows the game to be more friendly to the newer players and simultaneously keep the focus on battling enemy vehicles.

Now, there obviously was a great deal of pondering regarding the issue, the pros and cons and how it would ultimately affect player experience. While we did argue that not having friendly fire is not realistic nor historically accurate, the questions that we had to answer at the end of the day were "What would having friendly fire really give us? What is its place within core gameplay mechanics of WoWS:L?". And if you think about it, it does not bring anything revelationary to the table, nor does it fit-in with the rest of mechanics. We believe that the choice of foregoing a fraction of realism for the sake of having a more user-friendly experience is not really a choice.

Another important point that we considered is so called "griefing". You're probably familiar with the phenomenon in one way or another, but what it comes down to is emotional players trying to hurt their own team by either employing friendly fire or simply playing in such a way that helps the opposing team. There are also ways to "grief" players of the opposing teams but that requires a respawn mechanic in most cases (not present in this game). Realistically, it is nigh-impossible to forego such practices completely, so we decided to dispose of the most obvious way to ruin the evenings.

This change from the PC version goes together with our ultimate goal of streamlining the warships experience and should contribute to most players having their naval fun uninterrupted.

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Я тоже считаю, что это правильно. Толку никакого. Лучше сосредоточиться над другими нюансами и проблемами, и приблизить релиз. А потом уже в обновлениях возможно что-нибудь попробовать - если конечно игрокам оно нужно будет. 

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i guess i'll re-post a TLDR of my response to this news then.

1. - if someone wants to be an asshole and grief, they will find a way. removing friendly fire won't stop the trolls.

2. - friendly fire stat tracking and banning is much easier then trying to track other various ways of griefing (such as pushing and beaching team mates)

3. - team damage reflection from PC works great, why can't we have that here?

On 8/27/2018 at 4:44 AM, ShapeshifterOS said:

"No FF worked with WoT" and I don’t mind it going away for WoWS.

except it didn't, the trolls started pushing people out of cover, pushing scouts out of bushes, over cliffs, drowning team mates, blocking movement, i can go on.

 

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22 hours ago, Soldier09V5 said:

 

3. - team damage reflection from PC works great, why can't we have that here?

except it didn't, the trolls started pushing people out of cover, pushing scouts out of bushes, over cliffs, drowning team mates, blocking movement, i can go on.

 

MS  and Sony may be more restrictive on what wargaming can do for enforcement. They simply may not allow wargaming to institute bans on console per a stipulation in whatever agreement was made in the contract.

 

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well. They can not ban people from console. But they can ban people from playing their game.

and mixing pink players with other pink players only could also work.

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2 minutes ago, KaLeuWillenbrock said:

well. They can not ban people from console. But they can ban people from playing their game.

 

Maybe, maybe not. MS and Sony might not allow them to ban them from the game.

I've yet to see anyone permabanned from WOTC, I'm sure it applies to legends as well.

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i am not against deactivating friendly fire. 

I could love with both decisions, because i am not an a-hole in games. 

its just that their are other ways to grief people. Even on PC it was quite common among BB players, tp push DDs out of their own smoke screens or to block fire. 

griefers will find a way nonetheless.

with or without friendly fire wargaming has to negotiate with the console companies, what they can do to punish griefplay. Something that is in the very own interest of microsoft and sony.

both decisions have pros and cons. 

with friendly fire, you can be griefed in an obvious way but on PC, reflective damage and the TK status that lets you play coop only for quite a long time, made people think twice to do it again. On console however, a possibly younger audience might be a lot less worried by such consequences.

with friendly fire however, people with a start spamming torpedoes from all distances and that will make life miserable for players on the front line. Torpedo alerts from all sides will be awful.

 

like i said above. I can live with both decisions bit people will find a wau to grief and griefers need to be dealt with - period.

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Not a bad idea, same thing with World of Tanks on console, you can shoot a ally again and again but the shell will never do damage, but you could still ram somone though.

 

But yeah I do like this idea.

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Friendly fire damage , should remains, thats my opinion. Im WoW for the pc it helps to avoid bad behavier in the game.

 

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I don't believe having friendly fire on will bring anything to the game except an easier way to get trolled by small minded gamers

In my opinion obviously 😉

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I think this is a good move. 

Downside is we're going to see a lot more random torpedo fire as no one will have to try and watch out for friendlies - very bad for slower ships and those scouting, as well as allowing big ships to dump fire into DD knife fights pretty much at will - no need to wait for a clear shot.

Upside, we're going to have a lot more fire chances and players won't have to spend all their time holding fire against big ships while they're shot to pieces just because a couple of cruisers or destroyers are mixing it up point blank.

It didn't hurt too much for WoT (I player a LOT of WoT until it went a bit too far with the made up tanks), the odd player can still grief, but it's a fairly minor issue overall with no FF.

I think that overall it will allow for more gunplay and less maneuvering required, helping keep newer players who may be more casual in the game and thus a more active playerbase.

 

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2 hours ago, PrimusInter said:

Gonna miss FF cause of the slight increase of realism.:classic_huh:

That's the only downside yeah.

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4 hours ago, NoZephyr said:

No FF is the way to go.

Let us agree to disagree 🙂

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the problem with FF on console is, that in every game some 6 year old conquers the xbox and starts shooting team mates …

 

the wotc beta showed that no FF is the way to go. Sadly.

 

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Guest

No FF is the way to go. In Wot they can still push you off a cliff or hold you under water. No matter witch way it goes someone with the IQ of a brick will find some way to mess with players most likely pushing you or blocking you. Also have to keep in mind that T1 to T3 players may have just started playing anything from Wargaming and no clue what they are doing yet.

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What if the final tier or some kind of end game elite mode did have FF for the most dedicated players? 

Maybe turn off all the assists and most of the HUD too!

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5 hours ago, NoZephyr said:

What if the final tier or some kind of end game elite mode did have FF for the most dedicated players? 

Maybe turn off all the assists and most of the HUD too!

That sounds interesting!

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6 hours ago, NoZephyr said:

What if the final tier or some kind of end game elite mode did have FF for the most dedicated players? 

Maybe turn off all the assists and most of the HUD too!

so no indicator when you are spotted, no torpedo warnings in the hud, no reload time indicator, no HP bars shown, no indicator on the reload time of your consumeables, no minimap, no team overview, no point indicator - sounds fun to me 😄 

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5 minutes ago, T33kanne said:

so no indicator when you are spotted, no torpedo warnings in the hud, no reload time indicator, no HP bars shown, no indicator on the reload time of your consumeables, no minimap, no team overview, no point indicator - sounds fun to me 😄 

Chaoticaly fun!

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On 12/15/2018 at 7:12 PM, KaLeuWillenbrock said:

the problem with FF on console is, that in every game some 6 year old conquers the xbox and starts shooting team mates …

 

the wotc beta showed that no FF is the way to go. Sadly.

 

I think it's the right thing to not be able to damage Teammates.

But I would say everyone who Torps or shoots Teammates should loose XP and silver for it. That way everyone thinks twice about torping into an close quarters fight. 

I hate outplaying an enemy tank in a knife fight just to get artyed because they don't have to care about friendly fire.

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7 hours ago, Momowala said:

 

I think it's the right thing to not be able to damage Teammates.

But I would say everyone who Torps or shoots Teammates should loose XP and silver for it. That way everyone thinks twice about torping into an close quarters fight. 

I hate outplaying an enemy tank in a knife fight just to get artyed because they don't have to care about friendly fire.

i agree but players make mistakes. I have done it a few times not watching where i am going and turning into friendly torps. Maybe after 2 times in like a 24 hour period.

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В  World of Warships: Legends должен быть дружественный огонь так он предаёт игре особый смысл из заставляет лучше думать и продумывать свои действия на пару шагов в перёд .Так как ты уже знаешь что из за твоих не правильных действий в игре могут быть серьёзные последствия для твоих союзников так как каждый веер выпущенных торпед или залп и главных орудий заставляет тебя чувствовать ответственность  за свои действия,а без дружественного огня выпустил веер торпед шмальнул из всех орудий в замес кораблей своих и чужих  и с мыслью998780_1000.pngспокойно поплыл дальше.Я думаю что  дружественный огонь должен быть в игре.Только вот как узнать игрок специально по тебе стрелял или же это случайность,тут можно ввести систему банов в зависимости от полученного вами урона от игрока вашей команды .А как наказывать за такое и на какой срок это уже пускай решают Уважаемые разработчики.

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