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About TacticAngel

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  1. TacticAngel

    It's cold out there

    Super happy to see some new stuff! I'm impressed how good looking the ships are in WOWS Legends. And as always, more please!
  2. TacticAngel

    Would you like to be able to buy hourly premium time?

    I kind of doubt they will make premium time that granular, hourly that is. If it's priced anything like insurance, they probably would/should cost like $1.00 to $1.50 per hour, because my guess is most people play between 1 and 3 hours, so you'd have to make it at least as profitable, and if it's only marginally more expensive for a day, how does that look for a consumer? (Honest question, I don't know.) The only real strong preference I have is that I'm not charged for premium time for both World of Tanks Console and World of Warships Legends. It seems like if you force players to do that, you are encouraging them to chose to play one or the other, and if I'm not buying tanks or I'm not buying ships, either way, that's bad for the bottom line.
  3. TacticAngel

    Say hello to the community!

    TacticAngel, WoT Console beta and current player on the PS4. Way back when, I played World of Tanks on PC. I've also played around a bit with World of Warships on PC, though I've been really hoping the console version could iterate in good ways on the console version just like World of Tanks on console is generally the best version of the game.
  4. TacticAngel

    Two questions for all of you

    1st Game: Space Invaders (Atari) 1st Online Game: Doom II (486), 1v1 death matches!
  5. TacticAngel

    English Speaking Community

    Without "friendly" torpedo damage, well, I imagine it should be.
  6. TacticAngel

    A sea of opportunities

    Watching some YouTube of PC WoWS, looking forward to the PS4 alpha/beta!
  7. TacticAngel

    Pimp that torpedo boat!

    Yeah, though each upgrade on PC has an independent price, and you have a lot of mix and match that probably wouldn't exist in the (poorly explained) suggestion I was proposing. If i were to expand on the idea, I was thinking more that you'd arrive at "an upgrade" along the line, and slot in what you wanted, so in a way, they'd be a more uniform XP requirement (or rather their price would not be strictly tired to the developer's opinion on their usefulness).
  8. TacticAngel

    Pimp that torpedo boat!

    Probably not a bad idea. You could also make it so that the modules were more interchangeable (e.g. with the A hull you can upgrade fire control or the AA, and you must unlock those in any order before you get the B hull, but then the B hull upgrades you unlock in any order until you get the next ship).
  9. TacticAngel

    First batch of codes has been distributed!

    There's a whole fleet of us just waiting for the call to ACTION STATIONS!
  10. TacticAngel

    Pimp that torpedo boat!

    The presentation is very attractive. It seems like you have to research everything in one particular order, is that right? It doesn't seem like everything needs to be like that, but it probably makes sense more-often-than-not. What happens with ship classes that have multiple reasonable configurations?
  11. TacticAngel

    Status update: start of code distribution

    Cool. I hope those of us on PS4 don't have to wait TOO terribly long before we can jump in and help too.