Ministry of Balance: Preparing for Winter
This November brings a new round of balance changes, featuring adjustments to ships, armor, a Commander skill, and several map scenarios.
Ships
Sims and her new black version Sims B
-
Main battery reload time reduced from 3.34 to 3.1 seconds
- Ship HP increased from 13,800 to 15,000
- Engine HP increased from 13,800 to 15,000
- Bow HP increased from 2,100 to 2,300
- Stern HP increased from 1,200 to 1,300
- Hull HP increased from 10,400 to 11,300
- Steering gear HP increased from 4,100 to 4,500
- Superstructure HP increased from 900 to 1,000
- Stock torpedo range increased from 5.49 to 6.99 km
- Upgraded torpedo range increased from 9.15 to 10.5 km
- Upgraded torpedo alpha damage increased from 8,500 to 9,667
München and her new black version München B
- Main battery range increased from 14.78 to 14.9 km
- Detectability range by sea reduced from 12.54 to 11.7 km
- Detectability range by air reduced from 7.52 to 7.02 km
- Detectability range while firing in smoke reduced from 6.08 to 5.48 km
Brisbane and her new black version Brisbane B
- Main battery reload time reduced from 4.5 to 4 seconds
Louisiana
- Main battery reload time increased from 30 to 32 seconds
- Airstrike torpedo speed reduced from 55 to 50 knots
Des Moines
- Main battery AP shell damage increased from 4,500 to 4,750
- Main battery HE shell damage increased from 2,550 to 2,750
Gdańsk
- Main battery reload time increased from 5 to 7 seconds
Halland
- Main battery reload time reduced from 2 to 1.8 seconds
- Torpedo damage increased from 10,700 to 11,290
-
Added Radar consumable:
- Number of charges: 2
- Duration: 20 seconds
- Cooldown time: 180 seconds
- Range: 7.5 km
Gearing and Gearing R
- Main battery firing range increased from 10.74 to 11.3 km
-
Improved Smoke Generator:
- Number of charges increased from 2 to 3
- Duration increased from 28 to 30 seconds
- Smoke dispersion time increased from 124 to 130 seconds
- Cooldown time reduced from 240 to 200 seconds
Johan de Witt
- Stock Airstrike reload time increased from 95 to 105 seconds
- Upgraded Airstrike reload time increased from 90 to 100 seconds
- Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%
Haarlem
- Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%
Eendracht
- Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%
Soobrazitelny
- Stock torpedo range increased from 5 to 6 km
- Upgraded torpedo range increased from 7 to 8 km
- Added Repair Party consumable
-
Changed the order of consumables to be consistent throughout the Soviet destroyer Tech Tree branch:
- Damage Control Party
- Repair Party
- Engine Boost
- Smoke Generator
Boevoi
- Main battery reload time reduced from 7 to 5 seconds
- Stock torpedo range increased from 5 to 6 km
- Upgraded torpedo range increased from 7 to 8 km
- Added Repair Party consumable
-
Changed the order of consumables to be consistent throughout the Soviet destroyer Tech Tree branch:
- Damage Control Party
- Repair Party
- Engine Boost
- Smoke Generator
- Replaced the "Short Range" trait with "Exposed"
Kiev
-
Stock hull HP increased from 12,000 to 13,500:
- Bow HP increased from 1,600 to 1,800
- Stern HP increased from 1,000 to 1,100
- Hull HP increased from 8,600 to 10,100
- Magazine HP increased from 5,800 to 6,800
- Steering gear HP increased from 3,900 to 4,100
- Superstructure HP increased from 1,000 to 1,100
-
Upgraded hull HP increased from 13,500 to 16,500:
- Bow HP increased from 1,900 to 2,200
- Stern HP increased from 1,300 to 1,400
- Hull HP reduced from 12,600 to 12,400
- Magazine HP increased from 6,900 to 8,300
- Steering gear HP increased from 4,200 to 5,000
- Superstructure HP increased from 1,100 to 1,400
- Replaced the "Frail" trait with "Exposed"
Neustrashimy
- Main battery reload time reduced from 4 to 2.5 seconds
- Stock Torpedo reload time reduced from 140 to 125 seconds
- Upgraded Torpedo reload time reduced from 125 to 100 seconds
Armor
We have increased the exterior armor thickness for Tier VI Tech Tree battleships, setting the standard at 26 mm for the bow, stern, and auxiliary plating. This change grants all Tier VI Tech Tree battleships equal resistance against 152 mm HE shells. The affected ships are:
- Lyon
- Gneisenau
- Nagato
- Sinop
- North Carolina
- Colorado
- Connecticut
Note that these changes don't apply to battlecruisers such as Rooke and Prinz Heinrich as their design intentionally features thinner-than-standard plating.
In addition, a few other ships have received minor armor updates that won't affect gameplay:
Plymouth and Perfect 10
- Slightly changed the geometry of the main guns.
Yorck and Cross of Dorn
- Slightly changed the geometry of the superstructure, casemate, and main guns.
Commander
Pascual Cervera y Topete
This Spanish Commander has received an additional skill in the third row:
- Strategic Premonition, improving the ready rack reload time by up to 16% and allowing the ready rack to reload one shell at a time if there are shells remaining. Loading each shell will take the full reload time, however. If you fire while reloading a shell, the reload time will reset.
Maps
Domination mode for several maps has been reworked to improve your battle experience.
Estuary
- Centralized aircraft carrier spawns for high-tier Standard and Versus AI scenarios.
- Moved spawns back by approximately 1.5 km for mid-tier Standard and Versus AI scenarios.
- Changed Small Estuary scenarios matchmaking range from Tiers VI–VII to Tiers V–VI.
- Changed Large Estuary scenarios matchmaking range from Tiers VIII–Legendary to Tiers VII–Legendary.
Strait
- Changed high-tier scenarios matchmaking from Tiers VI–VII to Tiers V–VI.
Fault Line
- Changed high-tier scenarios matchmaking from Tiers V–VI to Tiers V–VII.