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Through the Spy Glass: HMS Plymouth


The one-of-a-kind damage machine, HMS Plymouth, is definitely a ship to be reckoned with! We’re here to tell you more about this cruiser and how to play her. 


Legends version of Plymouth is a take on the design project for the third series of Town-class cruisers that was created between 1935 and 1936. The project incorporated unique armament comprising sixteen 6-inch (152 mm) guns housed in four quadruple-gun turrets. However, due to construction difficulties, that layout never materialized, and the resulting Edinburgh instead ended up with four triple-gun turrets of the same caliber for a total of 12 guns.

She’s possibly one of the most unique-yet-familiar British light cruisers to arrive in World of Warships: Legends. Plymouth's main argument is, to put it simply, the largest barrel count among her cruiser peers, adding up to sixteen 6-inch (152 mm) guns in four quadruple-gun turrets. If that doesn't pique your interest, perhaps the following will: Just like her counterpart Edinburgh and Belfast '43, Plymouth can equip the Radar consumable (at the expense of her Smoke Generator). Additionally, she boasts an increased count of torpedo tubes, bearing two quadruple-tube launchers. What are her drawbacks then you may ask? A poorly armored hull, limited firing range, and turret ammunition restricted to AP shells. 


Due to the overall versatility of British light cruisers, picking an optimal Commander can be open to debate. We settled with William Tennant—mostly to not replicate our Reginal Tyrwhitt build—with his Core Values base trait reducing incoming damage to your citadel. For the rest, see below:

  • Ingenious, not only to keep your guns on target but also to keep track of any enemy ships targeting you.
  • Full Speed Ahead for extra maneuverability.
  • Sponge to compensate for Plymouth's lack of armor.
  • Steer Clear for additional "just dodge" abilities.
  • And finally, Fully Packed to increase the charge count for Plymouth’s variety of consumables.

Inspirations are obviously important, and we're not shying away from suggesting some this time:

  • Gunichi Mikawa and his Clandestine trait, as cruiser concealment can be the deciding factor between a great game or an early trip back to the Port.
  • Nikolay Kuznetsov's Follow the Sun to compensate for Plymouth’s limited main battery range.

Deal damage with Plymouth, and turn the tide!

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