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Showing content with the highest reputation on 01/28/2019 in Posts

  1. 7 points
    Options Prologue Legends! I am currently working on gathering as much Information as possible for you to read. Please bare in mind, it takes a bit. Game mechanics and basic information will follow as well. I want to keep these Wiki-Threads as clean as possible so i deactivated the comments. If I missed something, please use the discussion thread: Things stated in these "Wiki"-Threads may change! So lets start with the first basic informations: Ammunition High Explosive Armor Piercing Shells Consumables Damage Control Party I Hydroacoustic Search I Smoke Generator I Engine Boost I Catapult Fighter I Repair Party I Surveillance Radar I Upgrades Slot Main Battery Modification 2 Aiming Systems Modification 1 Secondary Battery Modification 2 Aiming Systems Modification 0 Slot Damage Control System Modification 2 Steering Gears Modification 2 Propulsion Modification 2 Slot Concealment System Modification 1 Target Acquisition System Modification 1 Propulsion Modification 2 Slot Concealment System Modification 1 Target Acqusition System Modification 1 Steering Geras Modification 3 Commander Currency Commander (alphabetical order) Base Traits Skills A - L M - Z
  2. 2 points
    Commander Skills (M - Z) "Not the One for Nuisance" Reduce the risk of catching fire or flooding Bonus on Rank 1: - Risk of flooding -2% - Risk of catching fire -2% Bonus on Rank 2: - Risk of flooding -4% - Risk of catching fire -4% Bonus on Rank 3: - Risk of flooding -6% - Risk of catching fire -6% Bonus on Rank 4: - Risk of flooding -8% - Risk of catching fire -8% Captain: Isoroku Yamatmoto William Halsey Viable for Class: "recommended" for battleships. "optional" for Destroyer and Cruiser "On Alert" Enable warning indicator of incoming long range enemy fire while also improving ship steering Bonus on Rank 1: - Enable warning indicator Bonus on Rank 2: - Rudder shift time -1,5% Bonus on Rank 3: - Rudder shift time -3% Bonus on Rank 4: - Rudder shift time -4,5% Captain: Togo Heihachiro Viable for Class: "recommended" for Cruiser "optional" for Destroyer "not recommended" for battleships "On Second Thought" Reduce shell type switching time if all main battery guns are fully loaded Bonus on Rank 1: - Shell type switch time -10% Bonus on Rank 2: - Shell type switch time -20% Bonus on Rank 3: - Shell type switch time -30% Bonus on Rank 4: - Shell type switch time -40% Captain: William Halsey Viable for Class: "optional" for Battleships and Cruiser "not recommended" for Destroyer "Properly Meticulous" Reduce secondary battery shells dispersion Bonus on Rank 1: - Maximum dispersion of secondary battery shells -6% Bonus on Rank 2: - Maximum dispersion of secondary battery shells -12% Bonus on Rank 3: - Maximum dispersion of secondary battery shells -18% Bonus on Rank 4: - Maximum dispersion of secondary battery shells -24% Captain: Isoroku Yamamoto William Halsey Viable for Class: "optional" for Battleships "not recommended" for cruiser and destroyer "Reaching Out" Increase maximum range of under 140mm main and secondary batteries Bonus on Rank 1: - Range of 140mm caliber and below +2% Bonus on Rank 2: - Range of 140mm caliber and below +4% Bonus on Rank 3: - Range of 140mm caliber and below +6% Bonus on Rank 4: - Range of 140mm caliber and below +8% Captain: Jerzy Swirski William Sims Viable for Class: "optional" for Battleships and Cruiser "not recommended" for Destroyer "Reaching Out XXL" Increase maximum range of main battery Bonus on Rank 1: - Main battery range +1% Bonus on Rank 2: - Main battery range +2% Bonus on Rank 3: - Main battery range +3% Bonus on Rank 4: - Main battery range +4% Captain: Isoroku Yamamoto Raizo Tanaka Togo Heihachiro Norman Scott Viable for Class: "recommended" for Cruiser "optional" for Battleships "not recommended" for Destroyer "Smoke on the Water" Increase smoke screen deployment time as well as its duration Bonus on Rank 1: - Smoke screen dispersion time +2% - Smoke Generator duration +2% Bonus on Rank 2: - Smoke screen dispersion time +4% - Smoke Generator duration +4% Bonus on Rank 3: - Smoke screen dispersion time +6% - Smoke Generator duration +6% Bonus on Rank 4: - Smoke screen dispersion time +8% - Smoke Generator duration +8% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "not recommended" for Cruiser and Battleships "Smokestack" Increase smoke screen coverage as well as ship concealment rating when in smoke Bonus on Rank 1: - Smoke screen detectability range -2% - Smoke screen radius +2% Bonus on Rank 2: - Smoke screen detectability range -4% - Smoke screen radius +4% Bonus on Rank 3: - Smoke screen detectability range -6% - Smoke screen radius +6% Bonus on Rank 4: - Smoke screen detectability range -8% - Smoke screen radius +8% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "not recommended" for Cruiser and Battleships "Stand or Fall" Reduce all armaments reload time as ship sustains damage Bonus on Rank 1: - Reload time reduction per 1% HP lost -0,1% Bonus on Rank 2: - Reload time reduction per 1% HP lost -0,1% Bonus on Rank 3: - Reload time reduction per 1% HP lost -0,1% Bonus on Rank 4: - Reload time reduction per 1% HP lost -0,2% Captain: Maximilian von Spee Raizo Tanaka Togo Heihachiro Norman Scot William Sims Viable for Class: "recommended" on Battleships, Cruiser and Destroyer "Steer Clear" Improve ship steering as well as reduce steering gear repair time Bonus on Rank 1: - Rudder shift time -2% - Steering gear repair time -2% Bonus on Rank 2: - Rudder shift time -4% - Steering gear repair time -4% Bonus on Rank 3: - Rudder shift time -6% - Steering gear repair time -6% Bonus on Rank 4: - Rudder shift time -8% - Steering gear repair time -8% Captain: Togo Heihachiro Norman Scott Viable for Class: "recommended" on Destroyer and Cruiser "optional" on Battleships "Through the Fire and Flames" Reduce the maximum amount of fires on ship deck to three. Also reduce the risk of catching fire. Bonus on Rank 1: - Enables the benefit of reducing the fires to three Bonus on Rank 2: - Risk of catching fire -4% Bonus on Rank 3: - Risk of catching fire -6% Bonus on Rank 4: - Risk of catching fire -8% Captain: Isoroku Yamamoto William Halsey Viable for Class: "Must-have" for Battleships "optional" for Cruiser "not recommended" for Destroyer "Unstoppable" Reduce engine repair time. At last mastery level gain reduced mobility with disabled engine.. Bonus on Rank 1: --------------------------- Bonus on Rank 2: - Engine repair time -5% Bonus on Rank 3: - Engine repair time -10% Bonus on Rank 4: - Engine repair time -15% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "Must-have" for Destroyer "optional" for Cruiser "not recommended" for battleships "Velocious"' Increase maximum movement speed of the ship Bonus on Rank 1: - Maximum movement speed +1% Bonus on Rank 2: - Maximum movement speed +2% Bonus on Rank 3: - Maximum movement speed +3% Bonus on Rank 4: - Maximum movement speed +4% Captain: Maximilian von Spee Raizo Tanaka Togo Heihachiro Norman Scot William Sims Viable for Class: "Must-have" for Destroyer "optional" for Cruiser "not recommended" for battleships "Weaponized Superiority"' Increase the survivability of main and secondary batteries as well as torpedo tubes. Also reduce main battery and torpedo tubes repair time. Bonus on Rank 1: - Armaments HP +5% - Armaments repair time -5% Bonus on Rank 2: - Armaments HP +10% - Armaments repair time -10% Bonus on Rank 3: - Armaments HP +15% - Armaments repair time -15% Bonus on Rank 4: - Armaments HP +20% - Armaments repair time -20% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "optional" for Cruiser and Battleships "Will to Rebuild" Increase HP regeneration rate when Repair Crew is active Bonus on Rank 1: - HP per second +1,03% Bonus on Rank 2: - HP per second +1,06% Bonus on Rank 3: - HP per second +1,09% Bonus on Rank 4: - HP per second +1,12% Captain: Isoroku Yamamoto William Halsey Viable for Class: "Must-have" for Battleships "not recommended"for Cruiser and Destroyer "X-Ray Vision" Increase the range of guaranteed acquisition of ships Bonus on Rank 1: - RGA of ships +10% Bonus on Rank 2: - RGA of ships +20% Bonus on Rank 3: - RGA of ships +30% Bonus on Rank 4: - RGA of ships +40% Captain: Norman Scott Viable for Class: "recommended" for Destroyer and Cruiser "optional" for Battleships "You Should See the Other Guy" Reduce Damage Control Party reload time at the expense of increased risk of catching fire Bonus on Rank 1: - Damage Control Party reload time -3% - Risk of catching fire +10% Bonus on Rank 2: - Damage Control Party reload time -6% - Risk of catching fire +10% Bonus on Rank 3: - Damage Control Party reload time -9% - Risk of catching fire +10% Bonus on Rank 4: - Damage Control Party reload time -12% - Risk of catching fire +10% Captain: Isoroku Yamamoto William Halsey Viable for Class: "optional" for Destroyer, Cruiser "not recommended" for Battleships
  3. 1 point
    Thank you 🙂 So first of all, yes you are right. IJN Battelship have a different Damage Control Party then USN Battleships. USN Destroyer have better smoke then IJN DD's and so on. I will add that. Damn... i think i was working to long on the wiki when i put "Barly out of Peril" as a recommended for BBs.... so now to the concealment skill. I didnt put the base trait on "Must-have" since this trait is only available on one Captain. The Commander Skill is available on 4 different Commander. But maybe that will change in the future.
  4. 1 point
    i know @Brovo538... i know
  5. 1 point
    Commander Skills (A - L) "A Good Day's Work" Reduce Damage Control Party reload time Bonus on Rank 1: - Damage Control Party reload time -2% Bonus on Rank 2: - Damage Control Party reload time -4% Bonus on Rank 3: - Damage Control Party reload time -6% Bonus on Rank 4: - Damage Control Party reload time -8% Captain: Isoroku Yamatmoto Norman Scott William Halsey Viable for Class: "recommended" for battleships. "optional" for Destroyer and Cruiser "A Thousand Cuts" Reduce reload time of under 140mm caliber main and secondary batteries Bonus on Rank 1: - Reduce reload time of under 140mm caliber armaments -2,5% Bonus on Rank 2: - Reduce reload time of under 140mm caliber armaments -5% Bonus on Rank 3: - Reduce reload time of under 140mm caliber armaments -7,5% Bonus on Rank 4: - Reduce reload time of under 140mm caliber armaments -10% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka Viable for Class: "Must-have" Skill for USN Destroyer; "recommended" for IJN Destroyer; "optional" for Battleships (since the secondary Guns benefit) "Not recommended" for Cruiser ""Armed and Ready" Enable warning indicator of the number of opponents currently targeting your ship with their main batteries. At the same time, increase incoming enemy fire dispersion. Bonus on Rank 1: - Enable warning indicator Bonus on Rank 2: - Increasing incoming fire dispersion by +1,5% Bonus on Rank 3: - Increasing incoming fire dispersion by +3% Bonus on Rank 4: - Increasing incoming fire dispersion by +4,5% Captain: Jerzy Swirski Norman Scott Togo Heihachrio Viable for Class: "recommended" skill for Cruisers; "optional" for Destroyer (all nations) as well "not recommended" for Battleships "Back in Stock" Reduce Torpedo Tubes reload time Bonus on Rank 1: - Reduce Torpedo tubes reload time -2% Bonus on Rank 2: - Reduce Torpedo tubes reload time -4% Bonus on Rank 3: - Reduce Torpedo tubes reload time -6% Bonus on Rank 4: - Reduce Torpedo tubes reload time -8% Captain: Jerzy Swirski Raizo Tanaka Togo Heihachiro William Sims Viable for Class: "Must-have" skill for IJN Destroyer (IJN Line); "recommended" for USN Destroyer; "optional" for IJN Cruiser "not recommended" for USN Cruiser and Battleships "Barely out of Peril" Increase ramming damage dealt and reduce ramming damage taken Bonus on Rank 1: - Ramming damage dealt +20% - Ramming damage taken -10% Bonus on Rank 2: - Ramming damage dealt +40% - Ramming damage taken -20% Bonus on Rank 3: - Ramming damage dealt +60% - Ramming damage taken -30% Bonus on Rank 4: - Ramming damage dealt +80% - Ramming damage taken -40% Captain: Isoroku Yamatmoto William Halsey Viable for Class: "optional" for Destroyer, Cruiser and Battleships "Before It's Too Late" Increase enemy torpedoes visibility range Bonus on Rank 1: - Torpedoes visibilty range +3% Bonus on Rank 2: - Torpedoes visibilty range +6% Bonus on Rank 3: - Torpedoes visibilty range +9% Bonus on Rank 4: - Torpedoes visibilty range +12% Captain: Isoroku Yamatmoto Viable for Class: "Must-have" for battleships; "recommended" for Destroyer "optional" for Cruiser (since you have hydro as an additional consumable) "Burn it Down" Increase the chance of causing fire of under 140mm caliber HE shells Bonus on Rank 1: - Causing fire chance of under 140mm caliber shells +0,5% Bonus on Rank 2: - Causing fire chance of under 140mm caliber shells +1% Bonus on Rank 3: - Causing fire chance of under 140mm caliber shells +1,5% Bonus on Rank 4: - Causing fire chance of under 140mm caliber shells +2% Captain: Raizo Tanaka Viable for Class: "optional" for IJN Destroyer "not recommended" for Cruiser and Battleships "Burn it Down XXL" Increase the chance of causing fire of 140mm caliber and above HE shells. Bonus on Rank 1: - Cause fire chance of 140mm caliber and above shells +0,6% Bonus on Rank 2: - Cause fire chance of 140mm caliber and above shells +1,2% Bonus on Rank 3: - Cause fire chance of 140mm caliber and above shells +1,8% Bonus on Rank 4: - Cause fire chance of 140mm caliber and above shells +2,4% Captain: Isoroku Yamamoto Norman Scott Togo Heihachiro Viable for Class: "recommended" for Cruiser "not recommended" for Battleships and Destroyer "Contact is Imminent" Increase movement speed of torpedoes Bonus on Rank 1: - Torpedo speed +1kt Bonus on Rank 2: - Torpedo speed +2kt Bonus on Rank 3: - Torpedo speed +3kt Bonus on Rank 4: - Torpedo speed +4kt Captain: Maximilian von Spee Jerzy Swirski Raizo Tanaka William Sims Viable for Class: "Must-have" for IJN Destroyer "recommended"for USN Destroyer "optional" for IJN Cruiser and Polish Destroyer "not recommended" for USN Cruiser and Battleships "Crisscross" Increase Main battery traverse speed Bonus on Rank 1: - Traverse speed of 140mm caliber and above armaments +0,3°/s - Traverse speed of under 140mm caliber armaments +0,8°/s Bonus on Rank 2: - Traverse speed of 140mm caliber and above armaments +0,6°/s - Traverse speed of under 140mm caliber armaments +1,6°/s Bonus on Rank 3: - Traverse speed of 140mm caliber and above armaments +0,9°/s - Traverse speed of under 140mm caliber armaments +2,4°/s Bonus on Rank 4: - Traverse speed of 140mm caliber and above armaments +1,2°/s - Traverse speed of under 140mm caliber armaments +3,2°/s Captain: Isoroku Yammoto Togo Heihachiro Norman Scott William Halsey Viable for Class: "Must-have" for IJN Destroyer "recommended"for USN Destroyer "optional" for IJN Cruiser and Polish Destroyer "not recommended" for USN Cruiser and Battleships "Fine Engineering" Greatly reduce the risk of modules becoming impaired. At last mastery level increase ship maximum HP Bonus on Rank 1: - Module impairment chance -5% Bonus on Rank 2: - Module impairment chance -5% Bonus on Rank 3: - Module impairment chance -5% Bonus on Rank 4: - Module impairment chance -5%s - Additional Ship HP +10% Captain: Maximilian von Spee Viable for Class: "Must-have" for Destroyer "optional" for Cruiser "not recommended" for Battleships "Fully Packed" Gain one additional charge for each equipped consumable as well as reduce reload time of all consumables Bonus on Rank 1: - additional charge for each equipped consumable +1 Bonus on Rank 2: - Reload time of consumables -1% Bonus on Rank 3: - Reload time of consumables -2% Bonus on Rank 4: - Reload time of consumables -3% Captain: Norman Scott Togo Heihachiro Viable for Class: "recommended" for Cruiser "optional" for Destroyer and Battleships "Gadgets Galore" Increase the duration of Hydroacoustic Search and Engine Boost Bonus on Rank 1: - Hydroacoustic Search duration +2% - Speed Boost duration +2% Bonus on Rank 2: - Hydroacoustic Search duration +4% - Speed Boost duration +4% Bonus on Rank 3: - Hydroacoustic Search duration +6% - Speed Boost duration +6% Bonus on Rank 4: - Hydroacoustic Search duration +8% - Speed Boost duration +8% Captain: Norman Scott Togo Heihachiro Viable for Class: "recommended" for Cruiser and Destroyer "not recommended" for battleships "Homerun" Increase maximum range of torpedoes Bonus on Rank 1: - Torpedo range +4% Bonus on Rank 2: - Torpedo range +8% Bonus on Rank 3: - Torpedo range +12% Bonus on Rank 4: - Torpedo range +16% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "optional" for IJN Cruiser "not recommended" for battleships "Improperly Meticulous" Reduce Main battery shells dispersion at the expense of increased reload time Bonus on Rank 1: - Maximum dispersion of main battery shells -2% - Main battery reload time +10% Bonus on Rank 2: - Maximum dispersion of main battery shells -4% - Main battery reload time +10% Bonus on Rank 3: - Maximum dispersion of main battery shells -6% - Main battery reload time +10% Bonus on Rank 4: - Maximum dispersion of main battery shells -8% - Main battery reload time +10% Captain: Isoroku Yamamoto William Halsey Viable for Class: "optional" for Cruiser and Battleships "not recommended" for Destroyer "Intuitive" Enable Indicator that shows direction to the nearest enemy ship. That ship player is alerted to the fact a bearing has been taken on their location. Also increase the duration of all target acquisition consumables. Bonus on Rank 1: - Indicator enabled - Hydroacoustic Search duration +1% - Surveillance Radar duration +1% Bonus on Rank 2: - Hydroacoustic Search duration +2% - Surveillance Radar duration +2% Bonus on Rank 3: - Hydroacoustic Search duration +3% - Surveillance Radar duration +3% Bonus on Rank 4: - Hydroacoustic Search duration +4% - Surveillance Radar duration +4% Captain: Togo Heihachiro Norman Scott Viable for Class: "Must-have" for USN Cruiser "recommended" for Destroyer "optional" for IJN Cruiser "not recommended" for Battleships "Less is More" Reduce torpedo tubes reload time at the expense of maximum range Bonus on Rank 1: - Torpedo tubes reload time -3% - Torpedo range -20% Bonus on Rank 2: - Torpedo tubes reload time -6% - Torpedo range -20% Bonus on Rank 3: - Torpedo tubes reload time -9% - Torpedo range -20% Bonus on Rank 4: - Torpedo tubes reload time -12% - Torpedo range -20% Captain: Isoroku Yamamoto Raizo Tanaka Maximilian von Spee William Sims Viable for Class: "recommended" for Destroyer "not recommended" for Cruiser and Battleships "Look at Me" Increase ship concealment rating Bonus on Rank 1: - Sea detectability range -2% Bonus on Rank 2: - Sea detectability range -4% Bonus on Rank 3: - Sea detectability range -6% Bonus on Rank 4: - Sea detectability range -8% Captain: Jerzy Swirski Raizo Tanaka Maximilian von Spee William Sims Viable for Class: "Must-have" for Destroyer "recommended" for Cruiser "optional" for battleships
  6. 1 point
    5. Commander (please note, that all Captain skills are displayed in alphabetical order) Color explanation: Blue: Unity Red: Confrontation Green: Survivability Captain Skill Rating (please note, that this rating is based on the experience by myself. It is a recommendation; The color pick is based on traffic lights.) "Must have" This particular skill is made for this class and you only benefit from it. Picking this skill for your class is a win-win situation. "recommended" This particular skill should be included in your Commander Build. It is very good for the ship class you want to play. "optional" This particular skill can be used on this class. In some situations it has it benefits but there may be a better Captain Skill for this class. "not recommended" This particular skill should not be used on this class. There are better skills that would benefit your class. Base Traits "Built to last" Gain HP Bonus per Ship Tier Bonus on Rank 1: +20 hp Bonus per Rank: +20 hp Bonus on Rank 20 (max): +400hp Captain: Norman Scott Viable for Class: "recommended" for USN Destroyer and Cruiser "not recommended" for USN Battleships "Don't Let it Spill" Reduce flooding duration as well as Damage Control Party reload time Bonus on Rank 1: - Flooding duration -1,0% - Damage Control Party reload time -0,1% Bonus per Rank: - Flooding duration - 1,0% - Damage Control Party reload time - 0,2% / - 0,1% Bonus on Rank 20 (max): - Flooding duration -20% - Damage Control Party reload time -3,0% Captain: William Halsey Viable for Class: "recommended" for USN Battleships "optional" for USN Cruiser "not recommended" for USN Destroyer "Hide'n'Seek" Increase Ship Concealment Rating Bonus on Rank 1: - Sea detectability range -0,2% Bonus per Rank: - Sea detectability range - 0,3% / - 0,2% Bonus on Rank 20 (max): - Sea detectability range -5,0% Captain: Raizo Tanaka Viable for Class: "recommended" for IJN Destroyer and Cruiser "optional" for IJN Battleships "Make Haste" Increase maximum movement speed of the ship Bonus on Rank 1: - Maximum Movement speed +0,2% Bonus per Rank: - Maximum Movement speed +0,1% / +0,2% Bonus on Rank 20 (max): - Maximum Movement speed +3,0% Captain: Jerzy Swirski Viable for Class: "recommended" for Polish Destroyer "Not Today" Decreasing reload time and increasing traverse speed for main battery Bonus on Rank 1: - Main battery traverse speed +0,2% - Main battery reload time -0,1% Bonus per Rank: - Main battery traverse speed + 0,3% / + 0,2% - Main battery reload time - 0,2% / - 0,1% Bonus on Rank 20 (max): - Main battery traverse speed +5,0% - Main battery reload time -3,0% Captain: Togo Heihachiro Viable for Class: "recommended" for IJN Cruiser and Destroyer "optional" for IJN Battleships "Sixth Sense" Increase torpedoes visibility range Bonus on Rank 1: - Torpedoes visibility range +0,4% Bonus per Rank: - Torpedoes visibility range +0,4% Bonus on Rank 20 (max): - Torpedoes visibility range +8,0% Captain: Isoroku Yamamoto Viable for Class: "recommended" for IJN Battleships and Destroyer "optional" for IJN Cruiser "True Grit" Reduce the chance of sustaining steering gear critical damage and decreasing torpedo tubes reload time. Bonus on Rank 1: - Torpedo Tubes reload time -0,1% - Steering gear impairment chance -1,5% Bonus per Rank: - Torpedo Tubes reload time - 0,2% / - 0,1% - Steering gear impairment chance - 1,5% Bonus on Rank 20 (max): - Torpedo Tubes reload time -3,0% - Steering gear impairment chance -30,0% Captain: Maximilian von Spee; William Sims Viable for Class: "recommended" for Destroyer "not recommended" on USN Cruiser or Battleships
  7. 1 point
    4. Commander Currency Commander XP Commander XP is required for ranking up your Commanders. You gain Commander XP through battles and special missions. Promotion Orders Promotion Orders are required for advancing past rank 6. You are rewarded with them by completing special combat missions and tasks. Insignias Insignias are required for advancing past rank 10. You are rewarded with them by completing special combat missions and tasks. Personal Commendations Personal Commendations are required for advancing to Legendary ranks. They are unique for each commander and are rewarded for obtaining a Commander duplicate. Commendations Commendations are "non-commander" bound commendations. Rewarded for completing combat missions and tasks. Can be applied to any commander.
  8. 1 point
    3. Upgrades 3.1. Slot 1 Main Battery Modification 2: "Increases the traverse speed of the main turrets." Main battery traverse speed +15% Main battery reload time +5% Price: 200000 credits Aiming Systems Modification 0 (only available on Iwaki and Yubari): "Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes and the main battery, and extends the firing range of the secondary battery." Maximum disperion of main battery shells -40% Main battery traverse seped +20% Torpedo tubes traverse speed +20% Secondary battery firing range +20% Maximum disperion of secondary battery shells -40% Price: 5000 credits Aiming Systems Modification 1: "Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery." Maximum dispersion of main battery shells -7% Torpedo tubes traverse speed +20% Secondary battery firing range +5% Maximum disperion of secondary battery shells -5% Price: 200000 credits Secondary Battery Modification 2: "Extends firing range and increases firing accuracy of the secondary." Secondary battery firing range +20% Maximum disperion of secondary battery shells -20% Price: 200000 credits 3.2. Slot 2 Damage Control System Modification 2 "Accelerates fire extinguishing and recovery from flooding." Fire duration -15% Flooding duration -15% Price: 400000 credits Steering Gears Modification 2 "Reduces rudder shift time." Rudder shift time -20% Price: 400000 credits Propulsion Modification 2 "Reduces time to full speed." Time taken to reach full power when accelerating-50% Price: 400000 credits 3.3. Slot 3 Concealment System Modification 1 "Reduces ship detectability range." Detectability range -10% Price: 2000000 credits Steering Gears Modification 3 "Extends firing range and increases firing accuracy of the secondary." Rudder shift time -40% Steering gear repair time -80% Price: 2000000 credits Target Acquisition System Modification 1 "Increases maximum acquisition range." Spotting range +20% Torpedos visibility range +20% RGA of ships +50% Price: 2000000 credits 3.4. Slot 4 Main Battery Modification 3 "Decreases main battery reload time." Main battery reload time -12% Main battery traverse speed -13% Price: 3000000 credits Torpedo Tubes Modification 3 "Decreases reload time of torpedo tubes." Torpedo tubes reload time -15% Risk of torpedo tubes becoming incapacitated +50% Price: 3000000 credits Gun Fire Control System Modification 2 "Extends the firing range of the main battery." Main battery range +5% Price: 3000000 credits Secondary Battery Modification 3 "Decreases secondary battery reload time." Secondary battery loading time -20% Price: 3000000 credits Artillery Plotting Room Modification 2 "Increases the firing accuracy of the main battery" Maximum disperion of main battery shells -11% Price: 3000000 credits
  9. 1 point
    2. Consumables (Please not all this states below are listed WITHOUT the influence of any Captain Skill) 2.1. Damage Control Party I "Accelerates repairs to damaged modules, firefighting efforts and recovery from flooding" Effect: Consumable duration xx s Reload time xx S Number of consumables is unlimited (please not that the effect varies between the ship classes) 2.2. Hydroacoustic Search I "Increases the range of guarenteed acquisition of enemy ships and torpedo, including those within smoke screens" Detection of torpedos x.xx km Detection of ships x.xx km Consumable duration xx s Reload Time xxx s Number of consumables x (please not that the effect varies between the Tiers) 2.3. Smoke Generator I "Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy" Consumable duration xx s Smoke screen dispersion time xxx s Reload time xxx s Number of consumables x 2.4. Engine Boost I "Temporarily increases the maximum ship speed" Maximum speed + X % Consumable duration xxx s Reload time xxx s Number of consumables x 2.5. Catapult Fighter I "Follows the ship and automatically attacks enemy aircraft" Consumable duration xx s Average damage per second xx Reload time xxx s Number of consumables x 2.6. Repair Party I "Partially restores the ship's HP by repairing any light damage" HP per second +xxx Consumable duration xx s Reload time xx s Number of consumables 2.7. Surveillance Radar I "Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen." Detection of Ships 9km Consumable duration 30s Reload time 180 s Number of consumables 2 (please not that this consumable is currently only available on the Baltimore)
  10. 1 point
    1. Ammunition Before we start talking about when to use which ammunition, there is something to consider: It's better to use the shell of the wrong type (e.g. AP against a destroyer that suddenly appears near your ship) than to start a long half-minute reload. Sub-optimal damage is better than no damage at all. 1.1. High Explosive Shells: HE shells explode on contact with a surface. They have a significant damage-dealing potential with a high probability to cause fire or incapacitate modules. Playing a Battleship: vs. Destroyer: In most of the Situations using HE against Destroyer is the best choice. Not only does HE do consistent damage, it also can incapacitate vital modules (or even destroy them completely) like Engine, Steering Gears, Torpedo Tubes and even Turrets. Switching to HE even when you have AP loaded only makes sense if you have enough time / you know that you are not getting rushed by a Destroyer. vs. Cruiser: Battleships should only use HE against light cruisers (British Cruiser f.e.) or angled heavy cruiser (very rarely). vs. Battleship: If an enemy Battleship is angled (it is showing you Bow or Stern) you are not able to deal consistent Damage with AP. In that case it makes sense to switch to HE. You can not only cause Fires, you also deal reliable damage to the enemy ship. Playing a Cruiser: vs. Destroyer: HE should be used against destroyers in practically all situations. vs. Cruiser: Against other cruisers that are to far away or are angling too much use HE. vs. Battleship: Consistent HE hits and nonstop fires are a bane of battleships. Playing a Destroyer: vs. Destroyer: Your main weapon should always be your torpedoes but HE can be very useful when fighting other destroyer or enemy capital ships. You won't do much damage against BB's f.e. but the sheer number of shells make up for that. vs. Cruiser & Battleship: HE against Cruiser & Battleship can be useful if you f.e. hit a torpedo and then try to set a fire to deal additional damage. Opening fire against a Cruiser / Battleship in a 1 vs. 1 situation is not recommended. 1.2. Armor Piercing Shells: AP shells penetrate armor and explode inside the ship, causing significant damage to combat departments. The fuse arms if the armor is thick enough. If the armor is not thick enough the shells will overpenetrate, causing significantly less damage. Playing a Battleship: vs. Destroyer: AP against Destroyer is not recommended. However, it's better to use a shell of the wrong type than to start a long half-minute reload. vs. Cruiser: AP should always be used against Cruiser on any ranges since angling of a cruiser will affect your AP shells to a lesser degree. vs. Battleship: AP is the most effective choice against other Battleships at point-blank and medium ranges. If you are not 100% sure that your AP shells will penetrate the enemy ship, HE shells are a better choice. Playing a Cruiser: vs. Destroyer: AP against Destroyer is not recommended. It's better to use a shell of the wrong type than to start to reload. vs. Cruiser: AP should be used against other Cruiser if you can reliably hit their citadel at medium and close ranges; a well-aimed salvo can remove as much as half of the others cruiser's HP. vs. Battleship: If you end up in a close / medium range situation against a Battleship and you have favorable angles (broadside) AP shells can deal a lot of damage. Playing a Destroyer: vs. Destroyer: AP shells can sometimes be used against other Destroyer because of the higher AP damage. (You are not able to destroy modules like HE shells do) vs. Cruiser: Against light cruisers AP can be used at close to mid range (depends on the caliber of your DD) to hit a citadel. Against heavy cruiser AP can be used at close ranges to hit a citadel. vs. Battleship: In some situations (close range) AP can do a lot of damage to battleships.
  11. 1 point
    If you're not an alpha tester, you probably shouldn't bother as you won't even be able to play the game.
  12. 1 point
    We're doing our second mailout today, this time it's United States, Canada and Mexico. Additionally we'll give away more keys here and on our Discord, but please make sure that your PSN account is bound to one of the mentioned countries! Contact myself, @Calypso or @T33kanne if you have any questions. To verify your status as alpha tester we will need to check your email and PSN ID against the mailout database. Happy testing and turn the tide!
  13. 1 point
  14. 0 points
    not possible - since f.e. we don't have the North Carolina in the game. And the whole progression is different. So thats not possible.
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