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Showing content with the highest reputation on 01/29/2019 in Posts

  1. 1 point
    In the next few closed beta's will we get to test tier 7 ships or will it be just the first few tiers of the in-game nations?
  2. 1 point
    You also duplicated the description for "A Good Day's Work" under "Barely Out of Peril".
  3. 1 point
    Commander Skills (M - Z) "Not the One for Nuisance" Reduce the risk of catching fire or flooding Bonus on Rank 1: - Risk of flooding -2% - Risk of catching fire -2% Bonus on Rank 2: - Risk of flooding -4% - Risk of catching fire -4% Bonus on Rank 3: - Risk of flooding -6% - Risk of catching fire -6% Bonus on Rank 4: - Risk of flooding -8% - Risk of catching fire -8% Captain: Isoroku Yamatmoto William Halsey Viable for Class: "recommended" for battleships. "optional" for Destroyer and Cruiser "On Alert" Enable warning indicator of incoming long range enemy fire while also improving ship steering Bonus on Rank 1: - Enable warning indicator Bonus on Rank 2: - Rudder shift time -1,5% Bonus on Rank 3: - Rudder shift time -3% Bonus on Rank 4: - Rudder shift time -4,5% Captain: Togo Heihachiro Viable for Class: "recommended" for Cruiser "optional" for Destroyer "not recommended" for battleships "On Second Thought" Reduce shell type switching time if all main battery guns are fully loaded Bonus on Rank 1: - Shell type switch time -10% Bonus on Rank 2: - Shell type switch time -20% Bonus on Rank 3: - Shell type switch time -30% Bonus on Rank 4: - Shell type switch time -40% Captain: William Halsey Viable for Class: "optional" for Battleships and Cruiser "not recommended" for Destroyer "Properly Meticulous" Reduce secondary battery shells dispersion Bonus on Rank 1: - Maximum dispersion of secondary battery shells -6% Bonus on Rank 2: - Maximum dispersion of secondary battery shells -12% Bonus on Rank 3: - Maximum dispersion of secondary battery shells -18% Bonus on Rank 4: - Maximum dispersion of secondary battery shells -24% Captain: Isoroku Yamamoto William Halsey Viable for Class: "optional" for Battleships "not recommended" for cruiser and destroyer "Reaching Out" Increase maximum range of under 140mm main and secondary batteries Bonus on Rank 1: - Range of 140mm caliber and below +2% Bonus on Rank 2: - Range of 140mm caliber and below +4% Bonus on Rank 3: - Range of 140mm caliber and below +6% Bonus on Rank 4: - Range of 140mm caliber and below +8% Captain: Jerzy Swirski William Sims Viable for Class: "optional" for Battleships and Cruiser "not recommended" for Destroyer "Reaching Out XXL" Increase maximum range of main battery Bonus on Rank 1: - Main battery range +1% Bonus on Rank 2: - Main battery range +2% Bonus on Rank 3: - Main battery range +3% Bonus on Rank 4: - Main battery range +4% Captain: Isoroku Yamamoto Raizo Tanaka Togo Heihachiro Norman Scott Viable for Class: "recommended" for Cruiser "optional" for Battleships "not recommended" for Destroyer "Smoke on the Water" Increase smoke screen deployment time as well as its duration Bonus on Rank 1: - Smoke screen dispersion time +2% - Smoke Generator duration +2% Bonus on Rank 2: - Smoke screen dispersion time +4% - Smoke Generator duration +4% Bonus on Rank 3: - Smoke screen dispersion time +6% - Smoke Generator duration +6% Bonus on Rank 4: - Smoke screen dispersion time +8% - Smoke Generator duration +8% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "not recommended" for Cruiser and Battleships "Smokestack" Increase smoke screen coverage as well as ship concealment rating when in smoke Bonus on Rank 1: - Smoke screen detectability range -2% - Smoke screen radius +2% Bonus on Rank 2: - Smoke screen detectability range -4% - Smoke screen radius +4% Bonus on Rank 3: - Smoke screen detectability range -6% - Smoke screen radius +6% Bonus on Rank 4: - Smoke screen detectability range -8% - Smoke screen radius +8% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "not recommended" for Cruiser and Battleships "Stand or Fall" Reduce all armaments reload time as ship sustains damage Bonus on Rank 1: - Reload time reduction per 1% HP lost -0,1% Bonus on Rank 2: - Reload time reduction per 1% HP lost -0,1% Bonus on Rank 3: - Reload time reduction per 1% HP lost -0,1% Bonus on Rank 4: - Reload time reduction per 1% HP lost -0,2% Captain: Maximilian von Spee Raizo Tanaka Togo Heihachiro Norman Scot William Sims Viable for Class: "recommended" on Battleships, Cruiser and Destroyer "Steer Clear" Improve ship steering as well as reduce steering gear repair time Bonus on Rank 1: - Rudder shift time -2% - Steering gear repair time -2% Bonus on Rank 2: - Rudder shift time -4% - Steering gear repair time -4% Bonus on Rank 3: - Rudder shift time -6% - Steering gear repair time -6% Bonus on Rank 4: - Rudder shift time -8% - Steering gear repair time -8% Captain: Togo Heihachiro Norman Scott Viable for Class: "recommended" on Destroyer and Cruiser "optional" on Battleships "Through the Fire and Flames" Reduce the maximum amount of fires on ship deck to three. Also reduce the risk of catching fire. Bonus on Rank 1: - Enables the benefit of reducing the fires to three Bonus on Rank 2: - Risk of catching fire -4% Bonus on Rank 3: - Risk of catching fire -6% Bonus on Rank 4: - Risk of catching fire -8% Captain: Isoroku Yamamoto William Halsey Viable for Class: "Must-have" for Battleships "optional" for Cruiser "not recommended" for Destroyer "Unstoppable" Reduce engine repair time. At last mastery level gain reduced mobility with disabled engine.. Bonus on Rank 1: --------------------------- Bonus on Rank 2: - Engine repair time -5% Bonus on Rank 3: - Engine repair time -10% Bonus on Rank 4: - Engine repair time -15% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "Must-have" for Destroyer "optional" for Cruiser "not recommended" for battleships "Velocious"' Increase maximum movement speed of the ship Bonus on Rank 1: - Maximum movement speed +1% Bonus on Rank 2: - Maximum movement speed +2% Bonus on Rank 3: - Maximum movement speed +3% Bonus on Rank 4: - Maximum movement speed +4% Captain: Maximilian von Spee Raizo Tanaka Togo Heihachiro Norman Scot William Sims Viable for Class: "Must-have" for Destroyer "optional" for Cruiser "not recommended" for battleships "Weaponized Superiority"' Increase the survivability of main and secondary batteries as well as torpedo tubes. Also reduce main battery and torpedo tubes repair time. Bonus on Rank 1: - Armaments HP +5% - Armaments repair time -5% Bonus on Rank 2: - Armaments HP +10% - Armaments repair time -10% Bonus on Rank 3: - Armaments HP +15% - Armaments repair time -15% Bonus on Rank 4: - Armaments HP +20% - Armaments repair time -20% Captain: Jerzy Swirski Maximilian von Spee Raizo Tanaka William Sims Viable for Class: "recommended" for Destroyer "optional" for Cruiser and Battleships "Will to Rebuild" Increase HP regeneration rate when Repair Crew is active Bonus on Rank 1: - HP per second +1,03% Bonus on Rank 2: - HP per second +1,06% Bonus on Rank 3: - HP per second +1,09% Bonus on Rank 4: - HP per second +1,12% Captain: Isoroku Yamamoto William Halsey Viable for Class: "Must-have" for Battleships "not recommended"for Cruiser and Destroyer "X-Ray Vision" Increase the range of guaranteed acquisition of ships Bonus on Rank 1: - RGA of ships +10% Bonus on Rank 2: - RGA of ships +20% Bonus on Rank 3: - RGA of ships +30% Bonus on Rank 4: - RGA of ships +40% Captain: Norman Scott Viable for Class: "recommended" for Destroyer and Cruiser "optional" for Battleships "You Should See the Other Guy" Reduce Damage Control Party reload time at the expense of increased risk of catching fire Bonus on Rank 1: - Damage Control Party reload time -3% - Risk of catching fire +10% Bonus on Rank 2: - Damage Control Party reload time -6% - Risk of catching fire +10% Bonus on Rank 3: - Damage Control Party reload time -9% - Risk of catching fire +10% Bonus on Rank 4: - Damage Control Party reload time -12% - Risk of catching fire +10% Captain: Isoroku Yamamoto William Halsey Viable for Class: "optional" for Destroyer, Cruiser "not recommended" for Battleships
  4. 1 point
    5. Commander (please note, that all Captain skills are displayed in alphabetical order) Color explanation: Blue: Unity Red: Confrontation Green: Survivability Captain Skill Rating (please note, that this rating is based on the experience by myself. It is a recommendation; The color pick is based on traffic lights.) "Must have" This particular skill is made for this class and you only benefit from it. Picking this skill for your class is a win-win situation. "recommended" This particular skill should be included in your Commander Build. It is very good for the ship class you want to play. "optional" This particular skill can be used on this class. In some situations it has it benefits but there may be a better Captain Skill for this class. "not recommended" This particular skill should not be used on this class. There are better skills that would benefit your class. Base Traits "Built to last" Gain HP Bonus per Ship Tier Bonus on Rank 1: +20 hp Bonus per Rank: +20 hp Bonus on Rank 20 (max): +400hp Captain: Norman Scott Viable for Class: "recommended" for USN Destroyer and Cruiser "not recommended" for USN Battleships "Don't Let it Spill" Reduce flooding duration as well as Damage Control Party reload time Bonus on Rank 1: - Flooding duration -1,0% - Damage Control Party reload time -0,1% Bonus per Rank: - Flooding duration - 1,0% - Damage Control Party reload time - 0,2% / - 0,1% Bonus on Rank 20 (max): - Flooding duration -20% - Damage Control Party reload time -3,0% Captain: William Halsey Viable for Class: "recommended" for USN Battleships "optional" for USN Cruiser "not recommended" for USN Destroyer "Hide'n'Seek" Increase Ship Concealment Rating Bonus on Rank 1: - Sea detectability range -0,2% Bonus per Rank: - Sea detectability range - 0,3% / - 0,2% Bonus on Rank 20 (max): - Sea detectability range -5,0% Captain: Raizo Tanaka Viable for Class: "recommended" for IJN Destroyer and Cruiser "optional" for IJN Battleships "Make Haste" Increase maximum movement speed of the ship Bonus on Rank 1: - Maximum Movement speed +0,2% Bonus per Rank: - Maximum Movement speed +0,1% / +0,2% Bonus on Rank 20 (max): - Maximum Movement speed +3,0% Captain: Jerzy Swirski Viable for Class: "recommended" for Polish Destroyer "Not Today" Decreasing reload time and increasing traverse speed for main battery Bonus on Rank 1: - Main battery traverse speed +0,2% - Main battery reload time -0,1% Bonus per Rank: - Main battery traverse speed + 0,3% / + 0,2% - Main battery reload time - 0,2% / - 0,1% Bonus on Rank 20 (max): - Main battery traverse speed +5,0% - Main battery reload time -3,0% Captain: Togo Heihachiro Viable for Class: "recommended" for IJN Cruiser and Destroyer "optional" for IJN Battleships "Sixth Sense" Increase torpedoes visibility range Bonus on Rank 1: - Torpedoes visibility range +0,4% Bonus per Rank: - Torpedoes visibility range +0,4% Bonus on Rank 20 (max): - Torpedoes visibility range +8,0% Captain: Isoroku Yamamoto Viable for Class: "recommended" for IJN Battleships and Destroyer "optional" for IJN Cruiser "True Grit" Reduce the chance of sustaining steering gear critical damage and decreasing torpedo tubes reload time. Bonus on Rank 1: - Torpedo Tubes reload time -0,1% - Steering gear impairment chance -1,5% Bonus per Rank: - Torpedo Tubes reload time - 0,2% / - 0,1% - Steering gear impairment chance - 1,5% Bonus on Rank 20 (max): - Torpedo Tubes reload time -3,0% - Steering gear impairment chance -30,0% Captain: Maximilian von Spee; William Sims Viable for Class: "recommended" for Destroyer "not recommended" on USN Cruiser or Battleships
  5. 1 point
    4. Commander Currency Commander XP Commander XP is required for ranking up your Commanders. You gain Commander XP through battles and special missions. Promotion Orders Promotion Orders are required for advancing past rank 6. You are rewarded with them by completing special combat missions and tasks. Insignias Insignias are required for advancing past rank 10. You are rewarded with them by completing special combat missions and tasks. Personal Commendations Personal Commendations are required for advancing to Legendary ranks. They are unique for each commander and are rewarded for obtaining a Commander duplicate. Commendations Commendations are "non-commander" bound commendations. Rewarded for completing combat missions and tasks. Can be applied to any commander.
  6. 1 point
    3. Upgrades 3.1. Slot 1 Main Battery Modification 2: "Increases the traverse speed of the main turrets." Main battery traverse speed +15% Main battery reload time +5% Price: 200000 credits Aiming Systems Modification 0 (only available on Iwaki and Yubari): "Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes and the main battery, and extends the firing range of the secondary battery." Maximum disperion of main battery shells -40% Main battery traverse seped +20% Torpedo tubes traverse speed +20% Secondary battery firing range +20% Maximum disperion of secondary battery shells -40% Price: 5000 credits Aiming Systems Modification 1: "Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery." Maximum dispersion of main battery shells -7% Torpedo tubes traverse speed +20% Secondary battery firing range +5% Maximum disperion of secondary battery shells -5% Price: 200000 credits Secondary Battery Modification 2: "Extends firing range and increases firing accuracy of the secondary." Secondary battery firing range +20% Maximum disperion of secondary battery shells -20% Price: 200000 credits 3.2. Slot 2 Damage Control System Modification 2 "Accelerates fire extinguishing and recovery from flooding." Fire duration -15% Flooding duration -15% Price: 400000 credits Steering Gears Modification 2 "Reduces rudder shift time." Rudder shift time -20% Price: 400000 credits Propulsion Modification 2 "Reduces time to full speed." Time taken to reach full power when accelerating-50% Price: 400000 credits 3.3. Slot 3 Concealment System Modification 1 "Reduces ship detectability range." Detectability range -10% Price: 2000000 credits Steering Gears Modification 3 "Extends firing range and increases firing accuracy of the secondary." Rudder shift time -40% Steering gear repair time -80% Price: 2000000 credits Target Acquisition System Modification 1 "Increases maximum acquisition range." Spotting range +20% Torpedos visibility range +20% RGA of ships +50% Price: 2000000 credits 3.4. Slot 4 Main Battery Modification 3 "Decreases main battery reload time." Main battery reload time -12% Main battery traverse speed -13% Price: 3000000 credits Torpedo Tubes Modification 3 "Decreases reload time of torpedo tubes." Torpedo tubes reload time -15% Risk of torpedo tubes becoming incapacitated +50% Price: 3000000 credits Gun Fire Control System Modification 2 "Extends the firing range of the main battery." Main battery range +5% Price: 3000000 credits Secondary Battery Modification 3 "Decreases secondary battery reload time." Secondary battery loading time -20% Price: 3000000 credits Artillery Plotting Room Modification 2 "Increases the firing accuracy of the main battery" Maximum disperion of main battery shells -11% Price: 3000000 credits
  7. 1 point
    2. Consumables (Please not all this states below are listed WITHOUT the influence of any Captain Skill) 2.1. Damage Control Party I "Accelerates repairs to damaged modules, firefighting efforts and recovery from flooding" Effect: Consumable duration xx s Reload time xx S Number of consumables is unlimited (please not that the effect varies between the ship classes) 2.2. Hydroacoustic Search I "Increases the range of guarenteed acquisition of enemy ships and torpedo, including those within smoke screens" Detection of torpedos x.xx km Detection of ships x.xx km Consumable duration xx s Reload Time xxx s Number of consumables x (please not that the effect varies between the Tiers) 2.3. Smoke Generator I "Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy" Consumable duration xx s Smoke screen dispersion time xxx s Reload time xxx s Number of consumables x 2.4. Engine Boost I "Temporarily increases the maximum ship speed" Maximum speed + X % Consumable duration xxx s Reload time xxx s Number of consumables x 2.5. Catapult Fighter I "Follows the ship and automatically attacks enemy aircraft" Consumable duration xx s Average damage per second xx Reload time xxx s Number of consumables x 2.6. Repair Party I "Partially restores the ship's HP by repairing any light damage" HP per second +xxx Consumable duration xx s Reload time xx s Number of consumables 2.7. Surveillance Radar I "Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen." Detection of Ships 9km Consumable duration 30s Reload time 180 s Number of consumables 2 (please not that this consumable is currently only available on the Baltimore)
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