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Just a few notes from my play this weekend. Love the game, it's been a long time coming, and I hope to play more soon. Gameplay: - Battleships are too weak. Direct hits by BB on DDs with both HE or AP can do damage, but not enough before they rush you and put torpedoes into your side. Putting a 12-inch high explosive shell into a DD should have more impact, especially as far as I can tell, DDs do not have citadels, so AP is useless. At this point, it is a viable tactic to rush an enemy group as they cannot kill you in time before you unload all your torpedoes into a BB, which may kill them and you, but even if not, you have something like a 4-to-1 damage given-to-taken ratio. This reward is incentivizing bad play. - Torpedo loading/aiming is glitchy/clunky. I have had occasions where I was waiting in “torpedo-mode” for the launchers to reload. I had my shot set up and ready to go, and as soon as I heard the reload sound, I shot off the torpedoes. But because I had two launchers, it “changed” the launcher view to the one that was reloaded first, which caused my shot to be way off because the other torpedo tubes were pointed slightly differently. The game should automatically show you as aiming the torpedo launcher that will be reloaded FIRST, so that when the reload occurs, the correct tubes are pre-aimed and there is no switching. - The left trigger (binocular) should be toggle-to-zoom, rather than hold-down-to-zoom. It can get tiring to constantly hold down the left trigger button to stay on target. A toggle would be appreciated. - The “lock gun position” button (left bumper I believe) should be a toggle-to-lock, not a hold-to-lock. It is annoying to have to keep that button held down when you are trying to maneuver your ship. - I cannot tell what earns XP as there is no detailed accounting in the battle results screen. Is there no spotting XP? Does damage attained with AP, HE, Fire Damage, Flooding, etc result in different XP values? How much XP does a kill give compared to other XP earning activities? (Please stop giving incentives for people to “hold their fire” to secure the kill.) More detailed XP results would be appreciated, so I know what to focus on to optimize XP. - The “special” resources you need to get for mid- and high-level commander promotions are confusing and annoying. If I have the commander XP to upgrade, I should not have to wait for special missions to get the commendations needed for promotion, or worse, have to pay for them. As it was, I could not get past level 16 in the beta because some commendations were not given. - The linear progress system is not bad, but you are forcing us to make decisions that are not optimal again. For most of the ships, getting the next upgrade improved your ship. I noticed for the USN Battleships (I did not make it to the IJN BBs), the final upgrade was fairly poor. Why would I give up secondaries to gain AA and HP? There are very few planes in the game. Is there any way to keep the secondaries and still get the HP increase? Every other upgrade was a net increase in performance; these last upgrades seemed like a step back. HUD/GUI: - The line on the minimap that shows which direction you are looking needs to be bolder. It is hard to see, and gets missed in all the clutter in the minimap, as the view cone and direction line appear to be the same weight and color as the gridlines. - Please indicate your torpedoes’ range somewhere in the combat screen during the match. I can determine my approximate gun range just by aiming as far away as I can see. It appears the only place to see torpedo range is in the stats screen in the lobby. Apologies if this already exists somewhere and I missed it. - Base capture timers would be nice to have, so we know how much time we have to defend the base or hide in the enemy base. - It would be great if the minimap was in the lower-right, as that is where it is in WoT, so many of us already have the muscle memory of looking to the lower-right for position. Performance: - Game only crashed three times in two days of playing (8-10 hours a day). However, after the crash it took a VERY long time to start up the game again. - During the matches, it only lagged a little a handful of times. Nothing that noticeable. Great work! - I waited over 10 minutes in the Tier V Pensacola and never got to play it in PvP. It felt like Tier V DDs and BBs were common in PvP matches, but not cruisers... I did get to try it out in in PvE though.
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So Im going to talk about what I view as good and whats not good/needing improvement. I want to say first off that I am a 3 year player on PC with 112 ships in port currently and commander of the 8492 Squadron Clan. So I do have a bit of experiance. First off the Goods; Graphics They are wonderful. Its very rare that there will be more graphic details on a Console than a PC regarding splashes of the water when a shell hits the water. It was absolutely stunning to see the effects. Controls. At first, I was a skeptic about the controls. I was worried that it would be weird in comparison to the Key Board and Mouse but the way the actions are mapped. Its easy to pick up and get going. There were times of course as a veteran player that my left thumb would stray to the D Pad to accelerate or decrease speed. The only thing that concerns me with the D Pad and abilities is that currently Seattle has Defensive AA, Radar, Hydro, Repair and Heal. That is a total of 5 abilities and the D pad only has 4 directions. So I can see Wargaming needing to change how some ships work by reducing their ability in comparison to PC. Anyway, it was a job well done and near seamless transition from Keyboard to Controller. Gameplay. It was thrilling to play World of Warships on a huge flat screen tv. The gameplay was extremely engaging to the extent that I spent a non stop 16 hours. You also dont have to always worry about scrolling to zoom in on your target and aiming was smooth. I did however notice that the gameplay was faster paced. I mean much much more faster. Needs of improvements / Dislikes Map. Okay, so Im going to say the one thing that bugged me most was the map. I absolutely absolutely hated how invasive it was to my field of vision while at the same time still a bit too small for me to see the details I need to see. I need to have the ability to make it larger and more transparent so as not to affect the field of vision while at the same time getting the details I need like the PC. Also, not only was the map invasive and a bit too small to read details. I dont have enough intel on the map. I need more than just firing range fan and ship detectability. I need air detectability, I need Secondaries and AA range fans. I need hydro and radar. These range fans are crucial to the gameplay that dictates actions and I think there should be a part in the options menu to customize your map the way you want it. Lastly, when hitting the back button on Xbox One Controller. It shows the map in full screen mode with grids. I think you should be allowed to highlight grids from there to focus attention to a location as well as having ABC, 123 to identify grids. I had an issue with location communication with my team when I was unable to discuss locational tactics. 3rd Person View I enjoy seeing the ship close up at times but in all honesty. The 3rd person view needs to be set further back from the ship. The worst thing in player gameplay aside from trolling is tunnel vision. Unfortunately, with the 3rd person so close to the ship. It severely reduces my peripheral vision and gives me more tunnel vision. I kept slamming into islands while fighting which I rarely ever do on PC. Commanders I feel a bit off with the Commander situation. I feel like it's a bit restrictive and lacking in choices. I dont want a this or that choice and when the commander levels up, so too does the quality of the skill. This is a moment of which the saying " if it aint broke, dont fix it" applies and no need to " reinvent the wheel." Lastly, The Inability to Prioritize a Target for Secondaries/AA. Maybe Ive completely missed it or I had no idea how to use it. However I am most certainly not the only one in a group of veterans that I've played with that were wondering the same thing. How do I priority Target?? I could not figure it out nor could they. If it doesnt exist, make it happen Wargaming. If it does, make it more obvious cause it went way over our heads and couldn't figure it out.