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“Veni, Vidi, Vici” Update

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Server maintenance will take place on August 31, after which the Update will be pushed to consoles.

Maintenance times:

  • Xbox: 2:00 – 5:00 AM Central / 7:00 – 10:00 AM UTC 
  • PS4: 2:00 – 5:00 AM Central / 7:00 – 10:00 AM UTC 

Update size:

  • Xbox ~2400 MB
  • PS4 ~ 2400 MB

Legends! It’s been a crazy Summer, but everything has its end. Fall will bring just as much, if not more content, and quench your thirst for all things related to warships with a series of exciting additions. Let's begin! 

This Update will see the arrival of the Regia Marina AKA Italian Navy, in the form of the cruiser line coming to Early Access, as well as battleship Roma—hero of the “Veni, Vidi, Vici” Campaign. No less important is a new feature that will allow better management of your Camouflage and also enable you to upgrade and create new Camos! Come on into the game, see your way to victory, and conquer the waves!

The “Veni, Vidi, Vici” Campaign

Roma, our first entry into the realm of Italian battleships is the ultimate reward for finishing the new Campaign. She resides at Tier VII, and among her traits are high speed and great maneuverability, making her a great choice if you want to cover more of the map. Her 381 mm guns are mounted on quickly traversing turrets, making switching between targets that much easier. You’ll find that you get the best accuracy when engaging in combat within a range of 15 km, and if the action gets too close for comfort, the 40% torpedo protection will play a crucial role in increasing the longevity of your naval crusade.

As you progress through conquering the 100 milestones of the Campaign, you’ll receive a trove of rewards, including, but not limited to, all kinds of Boosters and currencies, including Lira—which you can spend in the Admiralty during this Update. Additionally, you'll receive several Italian Cruiser crates, as well as an Italian Commander crate, to bolster your fleet and roster.

The Weekly Missions are cumulative this time, so they don't reset or disappear each week. However, Shakedown Trials are blocked by the Endurance Trials chain. Also note that the difficulty curve of the tasks will increase from week 1 to week 4, and slightly fall on week 5. 

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Rewards you can get without the Admiralty Backing: 

  • 60x Common Boosters
  • 11x Regia Marina Camouflages
  • 235,000 Commander XP
  • 2,500 Global XP
  • 350,000 credits
  • 8x Promotion Orders
  • 1x Insignia
  • 1x Commendation
  • 5x Italian Cruiser crates
  • 1x Big Italian Cruiser crate
  • 7 days of Premium Account
  • 800 Lira
  • 300 doubloons
  • 1x Italian Commander crate
  • 1x Patch Background
  • 1x Patch Symbol

Value of the rewards without the Admiralty Backing: 18,528 doubloons 

Additional rewards you can get with the Admiralty Backing (2,500 doubloons)

  • 45x Rare Boosters
  • 35x Epic Boosters
  • 11x Regia Marina Camouflages
  • 12,000 Global XP
  • 140,000 Commander XP
  • 1,300,000 credits
  • 17x Promotion Orders
  • 3x Insignias
  • 2x Commendations
  • 7x Italian Cruiser crates
  • 3x Big Italian Cruiser crates
  • 1,600 Lira
  • 950 doubloons
  • Tier VII Battleship Roma

Total value of the rewards including the Admiralty Backing: 75,220 doubloons 

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Regia Marina Cruisers

Forming the backbone of the Italian navy in Legends is the new cruiser line! This time, you'll have access to Tier I–II cruisers via research, while Tier III–VI ships will drop from Early Access crates that can be found in the Campaign and the Store. As usual, there will be two grades of containers—regular and big, with the latter having higher chances of dropping one of the new ships. Another caveat—the lower the ship's tier, the higher the chances of finding her in one of the containers. 

These cruisers offer a mix of great maneuverability and light armor. Their firepower is nothing to sneeze at either, with impactful 203 mm guns at higher tiers. Their torpedo armament is also quite respectable! However, you need to be very careful while navigating these beauts, as their armor is reminiscent of their British counterparts.

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The full list of Italian cruisers is as follows:

  • Tier I Nino Bixio (researchable)
  • Tier II Taranto (researchable)
  • Tier III Alberto di Giussano (Early Access)
  • Tier IV Raimondo Montecuccoli (Early Access)
  • Tier V Trento (Early Access)
  • Tier VI Zara (Early Access)
  • Tier VII Amalfi (available in the next Update)

The Early Access cruisers come bundled with personal missions that can each only be completed once. 

Italian Commanders

A ship can only go so far without an able Commander, so making their way to the ever-growing personnel roster are four distinguished Italian officers.

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The Commanders and new skills they possess can be found below:

  • Inigo Campioni, the default Commander for Regia Marina ships.
    • Spartan (base trait): reduces all incoming damage by 0.2% per rank up, to a total of 4%.
  • Francesco Mimbelli, a cruiser Commander.
    • Time to Make a Move (base trait): reduces the reload time of your cruiser's guns by 0.3% per rank, up to a total of 6%.
    • I'm Not Insane! (skill): reduces the range of your torpedoes (–40% static), but makes them faster (by 2–7 knots, depending on rank) and better concealed (50–200 meters depending on rank).
  • Luigi Sansonetti, a cruiser Commander.
    • Aegis (base trait): reduces all incoming damage to your cruiser by 0.3% per rank, up to a total of 6%.
    • Subtle Manipulations (skill): reduces the fuse timer for AP shells (–90% static), as well as increases your cruiser's AP shell damage (+2% to +10% depending on rank), but widens the shell grouping (–5% static). This skill improves cruiser shell effectiveness against lightly armored targets and reduces the number of overpenetrations. 
  • Paolo Di Revel, a battleship Commander.
    • Time Is of the Essence (base trait): improves the reload speed of your battleship's main battery by 0.3% per rank, up to a total of 6%.
    • Artisan's Touch (skill): increases the fuse timer for battleship AP shells (+10% static) and increases their penetration rating (+2% to +10% depending on rank). This skill improves the ability of your battleship to deal damage to other battleships by making shells penetrate deeper into hulls before exploding. However, this also increases the chances overpenetrating lightly armored targets. 

Inigo Campioni will be available to everyone right from the start, while the other three Commanders can be obtained from Italian Commander crates and regular Commander crates. 

Improved Legendary Skills

You've been asking us to make the Legendary skills feel more, well, "Legendary," and the point was definitely a valid one, so we've prepared a set of improvements. The main change is that these skills now have an active component that activates whenever you get close to an ally or enemy, depending on the particular skill. Note that Equilibrium of Power has been moved to the Legendary tier. 

Before we move on to the descriptions of the new effects, please be informed that all players who have already reached Account Level 7 will receive 2 Commendations, while those who have Nikolay Kuznetsov or Stepan Makarov will also receive a Universal Commendation for each of them. There are slight changes to some of the existing effects, but as a rule, all new active effects empower the skills.

Added skill effects (maximum distances to ships in brackets, mastery levels 1–4) higher mastery allows the effect to be activated at longer distances:

  • Unstoppable: speeds up the Damage Control Party cooldown time by 50% when in the proximity of an enemy ship (3 km; 4.5 km; 6 km; 7.5 km).
  • Fully Packed: speeds up consumable reload time by 30% when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • Will to Rebuild: automatically activates the Repair Party effect if the ship’s HP is lower than 20%, independently of whether the consumable is available or not. Restoration occurs at a rate of 0.5% of the max HP per second when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • Give Me Speed: increases your destroyer's maximum speed by 10% when in the proximity of an enemy ship (3 km; 4.5 km; 6 km; 7.5 km).
  • Leviathan: decreases the rudder-shift time by 20% when in the proximity of an enemy ship (3 km; 4.5 km; 6 km; 7.5 km).
  • Rather Be Torching: shortens your destroyer's increased detectability time by 30% after firing main guns when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • Refill Station: increases your cruiser's maximum firing range by 10% when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • By The Book: reduces incoming damage to your cruiser by 20% when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • Farsight: reduces incoming torpedo damage to your ship by 30% when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • Running With Scissors: increases your battleship's main gun shell damage by 15% when in the proximity of an enemy ship (3 km; 4.5 km; 6 km; 7.5 km). 
  • Smogathon: increases your torpedo speed by 10 knots when in the proximity of an allied ship (1.5 km; 2 km; 2.75 km; 3.5 km).
  • Equilibrium of Power: no proximity effect. However, the skill has been moved to the Legendary tier, as well as added to Norman Scott and Thomas Kincaid's arsenals. Additionally, the skill now statically reduces the ship's chances of setting fires with HE shells by 2%.

Skills that require enemy ships to be within a certain proximity also require that enemy to be actively spotted. 

UPDATE: changes to the existing passive effects of the skills:

  • Running With Scissors: dispersion of main battery penalty was increased at mastery ranks 3 (6% to 7%) and 4 (8% to 10%).
  • Rather Be Torching: HE shell maximum damage penalty was decreased at rank 4 (10% to 7%).
  • Leviathan: HP bonus is increased at ranks 3 (6% to 7%) and 4 (8% to 10%), penalty to rudder shift time was decreased at rank 4 (4% to 3%).
  • Will To Rebuild: the skill was changed so that it doesn't just boost the HP regeneration with Repair Party active, but makes the boost stronger and the Repair Party duration shorter. The net effect of skill is the same as before, however it is reached faster. 
  • Fully Packed: the boost to consumable reload speed was increased at ranks 2 (1% to 2%), 3 (2% to 3%) and 4 (3% to 5%).

Transformers Content

Four iconic Transformers characters will be released initially as unique ship skins and commanders with recognizable phrases and voiceovers. Optimus Prime and Bumblebee will set the stage for the heroic Autobots, with Megatron and Rumble to be available as their eternal foes — the Decepticons.

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Each of the characters will be represented as a Commander with a unique (English only) voiceover, as well as a special skin for a particular ship. There are four new base traits—one for each of the robots, and two new skills—with each character receiving one. The skins also provide cool animations for the ships, both in the Port and in battle. The Commanders and skins are available from the Store directly, but you also have a chance to find them in Cybertronian containers. Flags and patches will also be available through purchasable missions.

Our heroes, their special skills, and ships are as follows:

Optimus Prime, commands Iowa

  • Reconstructor (base trait): reduces the Repair Party cooldown time by up to 6%
  • Revocation Protocol (skill): shortens the duration of fires on your ship (–5% to –20%) and decreases the Spotter cooldown time (–10% to –30%).

Bumblebee, commands Fletcher

  • Overboost (base trait): increased the duration of Engine Boost by up to 20%
  • Calculated Inversion (skill): drastically improves the rudder-shift time (–40% to –70%) and boosts acceleration (+40% to +100%) while the Smoke Generator is active, but makes the smoke screen dissipate faster (–30%, static).

Megatron, commands Bismarck

  • Cyber Lens (base trait): increases your battleship's main gun firing range by up to 6%.
  • Revocation Protocol (skill): shortens the duration of fires on your ship (–5% to –20%) and decreases the Spotter cooldown time (–10% to –30%).

Rumble, commands Tashkent 

  • Robotic Breadth (base trait): increase your destroyer's main gun range by up to 6%.
  • Calculated Inversion (skill): drastically improves the rudder-shift time (–40% to –70%) and boosts acceleration (+40% to +100%) while the Smoke Generator is active, but makes the smoke screen dissipate faster (–30%, static).

French Destroyers

Whether you gave these smokeless speedsters a spin in the previous Update or not, you've almost certainly met them in battle! You can now research the full line of these gunboats up to and including the handsome Le Fantasque—complete with the Main Battery Reload Booster bolstering her 139 mm guns. Engine Boost is also present, which can push the destroyer up to the lower 50s on occasion. Perhaps, THE gunboat of Tier VII, competing for the title with Fletcher.

Camouflage Management

The time has come to enjoy more Camouflages and choose which colors you want to turn Permanent! That's right, you can now convert any Disposable Camouflage into a Permanent one by using a new currency—Paint.

Your Camo collection is about to get a lot more interesting! So, let’s find out what you can do with it:

  • Upgrade a number of Disposable Camo sets to Permanent Camos for a particular ship. That camo will receive "Grade 1" status after the upgrade (0.5% bonus).
  • Upgrade newly created Permanent Camo to higher grades, improving concealment and incoming shell dispersion stats. 
  • Create Historic Camos for ships with Paint. This particular feature will be rolled out in later updates and the Camos will be added on a regular basis.
  • Melt Disposable Camos down into Paint, which can be used for camo creation and upgrades.

Making Permanent Camos out of Disposable ones takes different numbers of sets depending on the Camo. However, upgrading it always costs the same amount of Paint:

  • 150 Paint to Grade II
  • 250 Paint to Grade III
  • 350 Paint to Grade IV

Whenever buying a Camo that you already have, but that’s of a different grade, you will be compensated with Paint (unless stated otherwise). The amount of Paint you receive is always based on the lower-grade Camouflage, whether you're upgrading or getting a lower-grade duplicate from a bundle, for example. The amount of paint you’ll receive for duplicate camo is as follows:

  • Grade I: 75
  • Grade II: 150
  • Grade III: 250
  • Grade IV: 350 

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Please note: newly released Premium ships may come with different grades of Permanent Camouflages in the future.

Miscellaneous Improvements

  • Added a filter option for Italian ships; Italian Commanders receive their own tab in the Commanders menu.
  • Boosters can now be converted in bulk.

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  • Unused Personal Commendations are now displayed on Commander portraits in the menu.
  • Enabled voiceovers for Mexican Spanish.
  • Water splash effects have been reworked to offer a more realistic experience.
  • Any unspent Liberty Bonds will be compensated at a rate of 7,500 credits to 1 Liberty Bond.
  • Blurring in the UI is now smoother (on the battle end, full-screen notifications are instances of where blurring is used).
  • The artwork for the Russian Commanders, except Anton Gurin, received slight improvements. 
  • Tier I ships, except for Albany and Chikuma, have been removed from the default Port lineup for new players. They can still be bought for 0 credits once a player reaches Account Level 3. 
  • Several personal patches have been recentered to align better with various backgrounds.
  • Several Premium ships have been moved to the "Ships" menu.

Fixed Bugs

  • A delay in UI elements appearing after navigating to the main menu from the Bureau screen.
  • Rare occurrence of multiplayer not functioning on Xbox Live-enabled accounts (this usually occurred for no longer than several minutes).
  • Focus frame disappearing from Commanders whenever players entered the Assign Commander menu, then exited and entered again.
  • Upgrade notifications/new ships available for unlocking sometimes took players to the Loadout menu instead of the Ship Progress bar.
  • The battle timer sometimes switched to an incorrect color upon a battle ending (orange to white instead of white to orange).
  • The Campaign milestone number sometimes blinked after the Campaign window was opened.
  • Incorrect focus framing when moving between the camo section of the Loadout menu and ship stats.
  • Rare cases of the Campaign window not refreshing right after acquiring an Admiralty Backing.
  • Upon opening the Commander menu for the first time after launching the game, players would see an unintended animation on the background flag.
  • Players from different platforms with the same nickname could cause the voice chat UI to be displayed incorrectly. 

Additional Premium Ships

There's a 95% chance that these ships will make it into this Update, but some may end up being postponed. We’ll announce each ship a few days before she becomes available.

  • Tier IV Italian battleship Giulio Cesare, available for doubloons.
  • Tier VI Italian cruiser Duca degli Abruzzi, available for doubloons.
  • Tier V British cruiser London, available for doubloons.
  • Tier VII French battleship Gascogne, available for 750,000 Global XP.

 

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