October 2020 Update
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Server maintenance will take place on October 5, after which the Update will be pushed to consoles.
Maintenance times:
- Xbox: 2:00 – 5:00 AM Central / 7:00 – 10:00 AM UTC
- PS4: 2:00 – 5:00 AM Central / 7:00 – 10:00 AM UTC
Update size:
- Xbox ~ 2500 MB
- PS4 ~ 2500 MB
Welcome to October, Legends! We've prepared yet another shipload of content to warm your fall moods! You can expect a new Campaign to earn Benham; a USN Tier VI Premium destroyer; the Italian cruisers to arrive en force, with the much-anticipated Exhaust Smoke Generator upgrade and ready to be researched; and finally, the Soviet destroyers to receive some eagerly awaited buffs. A fresh tactical feature—the sector alert function—will make battle communications a tad clearer, and there's something special in store for Halloween as well!
Steel Redeemer Campaign
You've been asking for another destroyer Campaign, and that's exactly what we're delivering! USS Benham—the lead ship of her class—made herself particularly essential in the Battle of Midway, during which she rescued hundreds of personnel from aircraft carrier Yorktown and destroyer Hammann. In the game, she’s not a typical USN destroyer, as she sports eight torpedo tubes per side—a feature that can unleash quite a nasty surprise for any ships that dare to come within range.
Benham awaits you behind the 80th milestone of the Campaign, which also offers an array of desirable rewards on your path to the top. In addition to the usual selection of goodies, you'll also find Halloween '20 crates. These hold some interesting items: ranging from Rust Bucket Disposable Camos to give your ships that battle- and time-worn look, to unique Halloween Commanders, all specializing in destroyers—one for the U.S., one for Germany, and one for the Soviets. Moreover, Grade 4 Halloween Skins for Benham, Z-23, and Ognevoi can be found in Halloween ’20 crates. Additionally, each container will drop 250 Tabz—a special currency that can later be spent on upgrading the Halloween ships and acquiring special Store items, including Soviet Tier VI Premium destroyer Ognevoi!
One important note about the Halloween '20 crates—the Skins you can find inside do reroll, while the Commanders do not. This means that it’s possible for you to get duplicate Halloween Commanders before you collect them all.
An important thing to note about this Campaign is that we're going back to resetting the Weekly Havoc, as the name suggests—on a weekly basis. In addition, a Hardmode mission chain is available from day 1. This time, however, you'll be able to use your Legendary ships to complete the Hardmode tasks, but the requirements might change accordingly. If you wish to use lower-tier ships for these tasks, feel free to do so, as you only need to complete one card of each Stage. Please keep in mind that there is one task that requires you to hit the enemy with torpedoes 10 times in a single battle, and this particular task can only be completed with non-Legendary ships for obvious reasons.
The Steel Redeemer Campaign runs until November 9. The Admiralty Backing for this Campaign costs the usual 2,500 doubloons, and below you will find the rewards you can get.
Rewards without Admiralty Backing:
- 60x Common Boosters
- 6x Type 1 Camos
- 6x Type 2 Camos
- 6x Type 3 Camos
- 8x Rust Bucket Camos
- 3,000 Global XP
- 235,000 Commander XP
- 250,000 credits
- 10x Promotion Orders
- 1x Insignia
- 1x Commendation
- 7 days of Premium Account
- 250 doubloons
- 1x Big Crate
- 1x Halloween '20 crate
- 4x common containers
- 1x American commander crate
- Them Bones patch background
- Rat Race patch symbol
Total value of rewards without Admiralty Backing: 14,362 doubloons
Additional rewards available with Admiralty Backing:
- 35x Rare, 25x Epic Boosters
- 10x Type 1 Camos
- 10x Type 2 Camos
- 10x Type 3 Camos
- 16x Rust Bucket Camos
- 13,000 Global XP
- 140,000 Commander XP
- 1,350,000 credits
- 20x Promotion Orders
- 3x Insignias
- 2x Commendations
- 2x Big Crates
- 500 doubloons
- 4x Halloween '20 crates
- USN Tier VI destroyer Benham
Total value of all rewards with Admiralty Backing: 50,052 doubloons
Italian Cruisers
These exquisite machines arrived just a month ago, only to receive a major update already. We're talking, of course, about the Exhaust Smoke Generator consumable, which allows these ships to obscure their silhouettes even when moving at full speed. However, the consumable’s duration is anything but long. Each of the Italian cruisers, starting with Montecuccoli, have two Exhaust Smoke Generator charges by default.
The newcomer of this line is the beautiful Amalfi. She's quite fast, armed with accurate 203mm guns in three triple-gun turrets, and sports the same torpedoes as her predecessor, Zara. The torpedoes might be slow, but they are sufficiently hard-hitting and far-reaching, and especially effective when launched from within smoke screens deployed on the fly. Their launching angles are also pretty terrific, while the torpedoes aren't easy to detect. Other than that, she has one of the biggest HP pools in her class, but that exterior plating won’t stop much, so weigh up your options carefully before brawling.
Soviet Destroyers: Improvements
Ever since their release, the Soviet destroyers have been deemed a line with unrealized potential. While we didn't see dramatic drop offs in their performance per se, the higher tier ships, and especially Tashkent, required supreme precision from their Captains to be worth it. To offset this and provide the ships some "breathing room," we're introducing several measures to bring the line on par with the competition. The buffs include a better gun range, quicker-shifting rudder, improved incapacitation resistance for the steering gears and engine modules, faster torpedoes, and Damage Control Party with a longer duration. All this should lead to an increase in ships' damage per minute output, as well as their ability to stay afloat for longer, while the quicker torpedoes are designed to help in escape scenarios. The full list of changes is as follows:
II Derzki
- Gun range improved from 8.1 km to 8.9 km for hull A, and 8.4 km to 9.2 km for hull B.
- Rudder-shift time decreased from 3.6 s to 3.3 s for hull A, and from 2.6 s to 2.3 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 45 kts to 49 kts; upgraded torpedoes—from 49 kts to 54 kts.
- Damage Control Party duration increased from 5 s to 10 s.
III Izyaslav
- Gun range improved from 8.5 km to 9.4 km for both hulls.
- Rudder-shift time decreased from 3.8 s to 3.4 s for hull A, and from 2.7 s to 2.4 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 51 kts to 56 kts; upgraded torpedoes—from 52 kts to 57 kts.
- Damage Control Party duration increased from 5 s to 10 s.
IV Podvoisky
- Gun range improved from 9.2 km to 10.2 km for both hulls.
- Rudder-shift time decreased from 4.2 s to 4.1 s for hull A, and from 3.2 s to 2.9 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 64 kts to 69 kts; upgraded torpedoes—from 65 kts to 70 kts.
- Damage Control Party duration increased from 5 s to 10 s.
V Gnevny
- Gun range improved from 9.6 km to 10.6 km for both hulls.
- Rudder-shift time decreased from 6.1 s to 5.5 s for hull A, and from 4.9 s to 3.9 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 65 kts to 70 kts; upgraded torpedoes—from 70 kts to 75 kts.
- Damage Control Party duration increased from 5 s to 10 s.
VI Minsk
- Gun range improved from 9.8 km to 10.8 km for both hulls.
- Rudder-shift time decreased from 5.1 s to 4.6 s for hull A, and from 3.7 s to 3.3 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 70 kts to 75 kts; upgraded torpedoes—from 65 kts to 70 kts.
- Damage Control Party duration increased from 5 s to 10 s.
VII Tashkent
- Gun range improved from 9.9 km to 10.9 km for both hulls.
- Rudder-shift time decreased from 8.5 s to 7.6 s for hull A, and from 6.1 s to 5.4 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 65 kts to 70 kts; upgraded torpedoes—from 55 kts to 60 kts.
- Damage Control Party duration increased from 5 s to 10 s.
Rust'n'Rumble
This Halloween, we're back with another special event! This time it's a post-apocalyptic destroyer Team Deathmatch! Expect four teams of three specially prepared destroyers to slug it out in a sunken and decrepit cityscape. Here's the catch—there's no hiding, meaning that everyone can see everyone else! The ships themselves have different strengths, but none of them have smokes, so it's going to be a good-old shootout. You’ll also receive a choice of three fully ranked-up event Commanders to man your vessels. The event itself will begin on October 19, and we'll share an additional article with more details on October 15.
Balance Changes
- The Alidad skill that’s available to Henry Hide has been slightly buffed: the guaranteed ricochet angles have been halved from 1–4 degrees to 0.5–2 degrees, depending on the rank. As one of the more unique skills, we felt that this one could use some extra attention.
- British destroyers Icarus, Jervis, and Lightning will lose the access to Propulsion Mod. II. They are currently extremely effective in most scenarios, save for some encounters with the French fleet, so we didn't want to change much. If you have said modifications, they will be removed from the aforementioned ships and moved to the Inventory.
Miscellaneous Improvements and Changes
- You can now highlight a map sector by selecting it on the Tactical Map. The signal will be visible to all of your teammates for a few seconds. Each sector alert is accompanied by a sound, as well as a battle log message.
- The Radar visual effects have been enabled for all ships that have the consumable. This only works for PlayStation 4 Pro and Xbox One X at Full HD settings.
- Camouflage can now cover smaller details on ships.
- Redeem the code P2T7Y8ZT2N at wowslegends.com/code-redeemer to receive 12x Regia Marina Camos and 1 day of Premium Account!
- The Personal Commendation counter has been removed from the inspiration selection screen, as it has no use there.
- The available ships in the Big Crate have been rotated. You can now find Graf Spee, Dunkerque, or Kidd.
Fixed Bugs
- Giussano's rear turret had limited firing angles when facing to port.
- The Farsight skill's proximity component sometimes failed to prevent torpedo damage as it should have.
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Torpedoing a friendly ship was sometimes counted towards mission progress. - Rarely, Division members were able to enter different battle modes. For example, player 1 entered a Ranked Battle, while player 2 entered a Standard Battle.
- Even more rarely, the game sometimes crashed for a player who had received a Division invitation.
- The button tool tips previously disappeared after a container had been opened.
- The icons on the loadout screen took longer to load than required after a battle.
- The angles for Edinburgh’s secondary guns allowed them to fire through the hull. They have now been reduced.
- Focus frame loss occurred in the patch selection menu when switching between the Service Record and Main Menu.
New Premium Ships
The following Premium ships are planned to be added during this Update:
- British Tier VI cruiser Cheshire, available for doubloons
- American Tier V battleship West Virginia, available for doubloons
- Soviet Tier VI destroyer Ognevoi, available for Tabz under the Rust'n'Rumble Store tab once this special event is live!