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The Battles rage on

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Ahoy, Captains! Let’s see what the three upcoming Arena seasons have in store for all of us.

First and foremost, we are pleased to note that the Arms Race mechanic proved its worth for this particular mode (as opposed to Ranked—we hear you!), so it will be in its rightful place for this Update’s Arena battles. A brief reminder of how it works: three waves of buffs spawn on the map at certain times throughout the battle, always at similar distances to each team’s spawning points. Those effects benefit the whole team and can be stacked, so don’t treat them carelessly.

The list of the bonuses stays the same:

  1. Main gun reload speed—10% single stack; 33% at 6
  2. Consumables reload speed—10% single stack; 40% at 6
  3. Rudder shift speed—20% single stack; 60% at 6
  4. HP regen—0.2% per second single stack; 1.2% at 6

One important thing to mention: in case the battle timer runs its course, the side with the most enemy ships sunk is named the winner. This rule can create situations where a team can win even having lost all of its ships!

To sum up, let’s find out how the prizes are distributed. Depending on your results (which are calculated considering the total amount of XP earned with all modifiers included; the winning team players also get 50% extra XP), you’ll be put into one of the six groups on the leaderboard, once the Season ends. You can receive Steel, different Commander progression items, crates, and more. However, to get the full picture and exact numbers, make sure to log in to the game once the Seasons begin! To check out the exact values, enter the main menu and press X (Xbox) or Square (PlayStation) while focusing on the Arena tile.

Please note that only your 10 best results each day are taken into account, so each battle matters!

You can find the breakdown for each season in the infographics. Do you have what it takes to storm into the 1% of the best players? 

The full ruleset is as follows:

Season V

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September 9 – September 13 (7:00 UTC/2:00 CDT start and finish)

  • Ship tier: V
  • Ship types: no carriers allowed
  • Team size: 3
  • Maps: Ring, New Dawn, Haven
  • Arms Race mechanic active
  • Number of best battle results counted daily: 10
  • Divisions are allowed

Season VI

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September 16 – September 20 (7:00 UTC/2:00 CDT start and finish)

  • Ship tier: VI
  • Ship types: no carriers allowed
  • Team size: 3
  • Maps: Neighbors, Land of Fire, Crash Zone
  • Arms Race mechanic active
  • Number of best battle results counted daily: 10
  • Divisions are allowed

Season VII

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September 23 – September 27 (7:00 UTC/2:00 CDT start and finish)

  • Ship tier: VII
  • Ship types: no carriers allowed
  • Team size: 3
  • Maps: Neighbors, Land of Fire, Crash Zone
  • Arms Race mechanic active
  • Number of best battle results counted daily: 10
  • Divisions are allowed

Turn the Tide, and see you in the Arena, Captain!

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