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Showing content with the highest reputation on 06/25/2018 in all areas
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3 pointsMein Deutsch ist ziemlich begrenzt, aber ich wollte euch trotzdem begrüßen. Hoffentlich haben wir später einige legendäre Schlachten 🙂
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2 pointsSo, localization-wise, we're launching in English only, but other languages are a possibility later on. When it comes to accounts - your platform accounts will be used (Xbox live gamertag and PSN ID), with no linking to pre-existing WG accounts. Subscriptions: Xbox live gold for Xbox, no subscription needed for PlayStation. Al of that is added to the initial post.
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2 pointsWell said indeed. Here's to us being able to stay civilized and collaborative!
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1 pointCaptains! We're happy to announce that World of Warships: Legends, the tactical combat action for consoles developed by Wargaming Saint-Petersburg, is entering the closed alpha stage! If you've left us your credentials we're going to start some communications with you very soon and you'll get a chance to be among the first to try out the game! Meanwhile, feel free to browse around the forum and meet your fellow gamepad commanders, but please follow the Rules. Also, feel free to check out official community Discord! Stay tuned for more legendary news and prepare to Turn the Tide!
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1 pointGreetings! We've received some questions about whose game it is. Let's make it clear and not leave any room for wild guesses🙂 The game is developed within Wargaming Saint-Petersburg, the studio which gave birth to World of Warships PC and some older titles before, back when it was known as Lesta Studio. The Legends team core was created long time ago (when the project was internally approved in Wargaming) with several key World of Warships PC developers and several newly hired console specialists. Since then the team has grown independently. It's still very compact compared to WoWS PC, because we can safely steal...uh...borrow...uh...share a lot of 3D assets from the PC game. As for the community relations, the key responsible figures are Sub_Octavian (me), Philigula (by the way we're both Phils and we're based in St. Pete studio as well - but we're not brothers) and a couple of great guys based in WoWS PC EU and NA teams. They will join us a bit later with community growth to ensure quality sustained communications in major languages and time zones. I was working on WoWS PC since Alpha, and many players know me very well. I made many mistakes and learned even more lessons, but overall, I hope I did manage to create a friendly, open and appealing dev-player interaction there, which in turn has helped a lot of player-driven changes to happen. Now I am intending to use all of my experience and efforts to make this community the best place for you guys. Philigula joined my team around a year ago. He's super fluent English speaker, energetic, and he actually likes Legends more than PC version. He also used to troll the rest of my team too much. Hence, he was appointed to do all the work while I relax and write PSAs like this 😛 Both of us are in tight contact with key developers, so rest assured, we won't be just "talking heads" - instead we will be pushing your questions, concerns and argument to the team, and vice versa - so that the game thrives. Of course there will be more people involved, but it will mostly be on service level, and will depend on work load. To sum up, the team is compact, experienced, tightly connected, and is willing to provide many great moments for you guys. I am counting on you as well, because very soon we will start building the base for the future game community together. How would we treat newcomers? Will we be able to foster friendly and interesting discussion? What would people say about Legends "playerbase"? It's all on us. We're excited about this challenge. By the way, we're going through your Alpha Test applications and there's a lot, no, A LOT of them. This level of engagement from you makes us smile! (Okay, it makes me smile as happily as I can, and probably makes Philigula work overnight and cry, but on average, we're smiling). Thank you! We will be telling you more about our progress, team and other interesting stuff in the days to come. Follow the news. And if you're interested in such blog-style updates, let us know in the comments and maybe hint at what are you interested in. Cheers!
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1 pointNew Brunswick, Canada. About 300 yds. from the Atlantic. Playing on Xbox 1 Elite and borrowed time, according to my wife.
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1 pointWhile she may not be "sexy" nor sleak, she has history. Not to mention she is the only ship that had the designation of the current discharge papers, though well before their time. An old Clemson class destroyer aka "Flush Decker's". The USS Tracy
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1 pointAziron gets it... I’m pretty sure they’ll localize languages for all the languages they already have supported for normal WoWs.... no reason not to.
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1 pointI´m pretty sure a russian developer team will implement russian as a native language to the game.
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1 pointThanks, gentlemen. We will absolutely love to do it, but at a bit later stage, when we actually can share some details.
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1 pointI agree, I tried WoT on the PS4 and just couldn't get into it like I did on the PC. The controls for Tanks are better suited for PC play while I feel that the controls for WoWS will transition to console a lot easier.
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1 pointGordon Lightfoot, The Wreck of the Edmond Fitzgerald. The Beach Boys, Sloop John B. The Village People, In the Navy. When we finally get to play, these three songs are going on an endless loop which I will happily broadcast over my in game mic. for everyone to enjoy. Your welcome. I tried to use the sarcastic grinning sailor emoji, but the emojis must be drunk and this one kept inserting itself. If I cant indicate sarcasm with some of my posts, I may get banned. lol.
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1 pointI've got one wish for this game, well two. 1, success, and 2, for people to stop talking about bloody WoTc on this forum.
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1 pointI think one of the biggest mistakes the console tanks team made was treating asset development like a national security matter. There was never any excitement generated from new tanks or lines because they wouldn't tell us what they were doing. The Dev Blog for WoWs PC is fantastic. We can see what's close to release, what's still being tested, and what's further down the pipeline. Look how much buzz Prinz Eitel Friedrich has generated, and we don't even know when it will be released yet. Same goes for upcoming changes in mechanics, consumables, etc. Just having an idea what's in store is a big deal. Please don't lose that openness on the console version.
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1 pointI was a long time WoT console veteran and recently picked up Warships on PC. The transparency and communication from the Warships Dev team is a breath of fresh air, and I'm glad the group developing Legends is drawn from there. I'm genuinely excited to see this project moving forward and can't wait to fire that first salvo! Fair winds and following seas, Phil and Phil.
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