Leaderboard
Popular Content
Showing content with the highest reputation on 07/02/2018 in all areas
-
3 pointsThe girls know what is important. When you're sailing long on the high seas, don't forget to carry a snack and a fork.
-
2 pointsGreetings to you, aspiring commanders and sea dogs! With World of Warships Legends Alpha impending, we have thought it would be a good idea to shed some light on the design decisions, or rather approach, that we are taking with WoWs:L. This also serves as opportunity to introduce myself to you, so that you know whom to direct your constructive and polite feedback to when your favourite ship gets nerfed.:) I am AINTD and I am the Lead Designer here at WoWs:L, working diligently to bring the best World of Warships experience on consoles possible. I have had a fair share of console development experience in the past and it is my intention to put it to good use in WoWs:L. Tons of design or design-related decisions need to be made on daily basis on a title as big as World of Warships. A lot of them are fun to work on, some are a tad tedious, and some are downright annoying. It is our job, however, to answer all the questions and solve all the issues we encounter during development, so that when you get your hands on the game, you actually enjoy playing it and have a good time. Many of you may be wondering whether WOWL is "just a port" of the PC version of the game. Short answer is "No, it is not just a port". While we are borrowing existing assets as well as aiming to preserve core of the World of Warships experience that makes it so engaging, we also subject all existing features to scrutiny, never shying away from updating a feature that could use it. It is not time nor place to get into specifics, but I do want to outline some fundamental ideas behind our approach. First thing is first: a gaming console is an entirely different to PC platform, with its strengths and weaknesses spanning across hardware, networking and last, but not least, input method. World of Warships relies heavily on keyboard+mouse scheme that does not really exist on consoles, so our first goal was to make sure that all mechanics translate well to controller. We have made great strides towards achieving comfortable controls and this is one of the things I would really appreciate your feedback on during the upcoming Alpha. After all, most amazing graphics and smartest mechanics in the world will be of little consequence, if you are constantly struggling with the controls. A console controller works rather differently to a mouse. Some actions are more intuitive and easier to execute, while other (e.g. aiming) require substantial updates. It is not a good thing or a bad thing - it is just different. Complementing core gameplay is our meta-game and it also is getting meaningful updates. These span progression system, port UI, social and many other features. We see WoWs:L as a great opportunity to refresh existing mechanics without having to tiptoe around status quo. We aim to make the experience more dynamic, varied and streamlined (do not confuse with "dumbed down"). At the same time, we want to remove/change some of the features that, we believe, would thwart our players. This is both challenging and exciting times for us and I hope that you - our audience, people who we are doing this for and whose satisfaction we take to heart - will join the ride and become part of the experience of bringing World of Warships to consoles. There are many other things that I would be eager to discuss, but all in due time. For now I encourage you all to take part in Alpha, play the game, scrutinize it, talk to us about it - we listen! Happy sailing!
-
2 pointsSince the WoT forum have been taken over and held hostage by the felines, I've decided to state my claim, and try and bring the good boy's and girl's to the forefront here. For too long, us pupper loving humans have been cast aside and silenced by the cat overlords, but no more shall we be silent, no more shall we bow down to their purrsecution. I am no longer afraid to admit it... My name's Boab, and I'm a dog person!!!
-
2 points
-
2 points
-
1 pointCaptains! We're happy to announce that World of Warships: Legends, the tactical combat action for consoles developed by Wargaming Saint-Petersburg, is entering the closed alpha stage! If you've left us your credentials we're going to start some communications with you very soon and you'll get a chance to be among the first to try out the game! Meanwhile, feel free to browse around the forum and meet your fellow gamepad commanders, but please follow the Rules. Also, feel free to check out official community Discord! Stay tuned for more legendary news and prepare to Turn the Tide!
-
1 pointGreetings! We've received some questions about whose game it is. Let's make it clear and not leave any room for wild guesses🙂 The game is developed within Wargaming Saint-Petersburg, the studio which gave birth to World of Warships PC and some older titles before, back when it was known as Lesta Studio. The Legends team core was created long time ago (when the project was internally approved in Wargaming) with several key World of Warships PC developers and several newly hired console specialists. Since then the team has grown independently. It's still very compact compared to WoWS PC, because we can safely steal...uh...borrow...uh...share a lot of 3D assets from the PC game. As for the community relations, the key responsible figures are Sub_Octavian (me), Philigula (by the way we're both Phils and we're based in St. Pete studio as well - but we're not brothers) and a couple of great guys based in WoWS PC EU and NA teams. They will join us a bit later with community growth to ensure quality sustained communications in major languages and time zones. I was working on WoWS PC since Alpha, and many players know me very well. I made many mistakes and learned even more lessons, but overall, I hope I did manage to create a friendly, open and appealing dev-player interaction there, which in turn has helped a lot of player-driven changes to happen. Now I am intending to use all of my experience and efforts to make this community the best place for you guys. Philigula joined my team around a year ago. He's super fluent English speaker, energetic, and he actually likes Legends more than PC version. He also used to troll the rest of my team too much. Hence, he was appointed to do all the work while I relax and write PSAs like this 😛 Both of us are in tight contact with key developers, so rest assured, we won't be just "talking heads" - instead we will be pushing your questions, concerns and argument to the team, and vice versa - so that the game thrives. Of course there will be more people involved, but it will mostly be on service level, and will depend on work load. To sum up, the team is compact, experienced, tightly connected, and is willing to provide many great moments for you guys. I am counting on you as well, because very soon we will start building the base for the future game community together. How would we treat newcomers? Will we be able to foster friendly and interesting discussion? What would people say about Legends "playerbase"? It's all on us. We're excited about this challenge. By the way, we're going through your Alpha Test applications and there's a lot, no, A LOT of them. This level of engagement from you makes us smile! (Okay, it makes me smile as happily as I can, and probably makes Philigula work overnight and cry, but on average, we're smiling). Thank you! We will be telling you more about our progress, team and other interesting stuff in the days to come. Follow the news. And if you're interested in such blog-style updates, let us know in the comments and maybe hint at what are you interested in. Cheers!
-
1 pointhope i get invited to Alpha been looking forward to this
-
1 pointMoin an alle, bin sehr Froh das sich doch so einige gefunden haben für die alpha. bin ganz schön gespannt was uns da erwartet.
-
1 pointI still do like them, but alas my laptop doesn't as it's not good at handling them. I still Tank on WoT console and just returned from Tankfest, which was awesome. It's possible it could be ported to Linux, but who can say yet.
-
1 pointСерверы предоставляются владельцами платформ. Пинг в балансировке учитываться не будет. Когда начнем рассылать ключи - обязательно сделаем анонс 🙂
-
1 pointAziron gets it... I’m pretty sure they’ll localize languages for all the languages they already have supported for normal WoWs.... no reason not to.
-
1 pointThis turned into quite a zoo, and I have to say it's a nice place to be in 🙂
-
1 pointProbably to test and balance the low-mid tiers first. Besides, who would want to grind through Tier X in testing phases, just to get burnt out playing too much and losing all progress at game launch? I assume some grinding will be required to test the competitiveness of ships in both stock and upgraded configurations.
-
1 pointWhile I have much respect for our Grand Admiral I am afraid that a new fleet comes with new officers and I am proud to salute our new admiral....
-
1 point@dieWildkatze Here, as a sign of compromise, is a doggo doin' cat stuff
-
1 point
-
1 point
-
1 point
-
1 pointТут не могу вас порадовать, аккаунт с танками объединять не планируем. The question is about WoT console premium time or currencies being transferrable to WoWs: Legends, and the answer is unfortunately that there are no such intentions.
-
0 points
-
0 points