Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 07/06/2018 in all areas

  1. 16 points
    Hey there, Legends! You might have spent some time with us already or be newcomers on these forums, but either way what I'm going to write below is something you might find useful in our future interactions. As you likely noticed by now, we're pretty open when it comes to our communications with you. We absolutely intend to keep it this way going forward and foster a community that is built on mutual respect, friendliness and the ability to listen to each other. Now, if that wall of text below is scaring you, here's the TLDR version: Keep it civilized, use reason, speak your mind, be fair in your critique and share your ideas, but understand that development takes time and resources. If you stop here and take those to heart - thank you 😉 Now, if you're still reading - good, it means that I have some space to elaborate, so we can understand each other better. Here goes. When it comes to forum topics we're going to try and engage in conversations that are stimulating and useful. Of course we're going to react to the most lively topics and see whether we can steer the dialogue in a constructive direction or just keep it there. Unfortunately, there will be times when interaction between us or between you and other players might devolve into a contest of sorts or an episode of unfunny sitcom. Such topics will be either locked or deleted altogether, as we're going to try and promote reason, self-control and adult behavior. That said, humans are emotional beings, and most of us on this forum and Discord channel are indeed humans, so some degree of giving into your emotions is of course understandable. Yet, if you feel that you were wronged by someone, insulting that person is never an answer. Please rely on moderation and report offensive behaviour, but also try to have some perspective. Many times we invest so heavily into an opinion that we don't see its potential shortcomings or outright fallacy. Also remember that what you've said is saved on the Internet pretty much forever. And you have ample opportunity to word your opinion/idea or retort in a way that would best bring your thought to life and let others work with it effectively and efficiently. Then there's the issue of flood. As the play sessions haven't started yet we're mostly conversing in the off-topic section and that's fine for now. We're still getting to know each other as we prepare to plunge into the depths of Legends. This means that tolerance for flood is going to be higher until the game is released, since we do need to converse and Discord might not be the preferred channel for you, as the rhythm of forums is something you may find more comfortable. Bored to tears yet? Wait, there's more! What about feedback? We're going to listen closely to what you have to say in your feedback reports, however, please understand that implementing a new feature is not as easy as typing in 'new feature'/implement. It's always a process with a lot of testing and quality control involved. A single ship can spend several months in modeling and balancing. And when it comes to features that require a separate development pipeline it's even longer. That said, if there is a feature that players (you) single out as a negative one, we look into it and see how we can improve it or simply get rid of it, but again, that requires time. Initial focus will be on making sure that the game is as polished and smooth as can be, and simply fun to play and spend your time in. If there's a suggestion, even one supported on our communication channels, we will still look at the wider population of players, poll them and see whether the proposed feature would really be an improvement for the most of them. So "develop - make sure it's working correctly - consider new features" would be our MO going forward. We're open to opinions and critique as long as those are within reason. "Your game sucks" is an opinion, of course, but it has no way of starting or stimulating a healthy conversation that would lead to betterment of the game or the community. It's a throwaway statement that serves either to bait or taunt the developers and/or community members into a meaningless and sometimes hurtful exchange. Now that we've got deep, perhaps deeper than anyone expected let's be clear: we want to stay on the same page with you and to do that we need to respect each other, each other's opinions and time. Thanks for getting through this admitted wall of text and if you feel like this is simply too much info to digest in a single sitting, let us repeat the communication principles that we're proposing and going to follow ourselves to the best of our abilities: Keep it civilized Use reason Speak your mind Be fair in your critique Don't be afraid to share your ideas Understand that development takes time and resources If you've read this all the way through, a sincere thank you! Here's hoping that we're stay connected and understand each other! Turn the tide!
  2. 3 points
    Hey, Legends! Applications for the alpha test have been collected, thanks to everyone who showed interest! Don't worry if you didn't get in, we will look for more people for the next stages! Follow our forums and Discord server for the latest news on development! Selected applicants will receive their codes in a couple of weeks and we'll be sure to announce the start of distribution. Turn the tide!
  3. 2 points
    This forum post is why I stay with professional developers who care about their customer base and are proud of the game they produce!
  4. 2 points
    I hope you don't mind if I paraphrase this onto the WoWS subreddit. Seems like something a lot of them (including myself tbh) need to see.
  5. 1 point
    Quiet you or I will tell them to give your slot to a cat
  6. 1 point
    Can't wait to play on the big screen!
  7. 1 point
    There will be an official stat page eventually.
  8. 1 point
    No it hasn't started yet. They're sending out the codes via email in the next couple weeks.
  9. 1 point
    I think @Philigula mentioned that they would bow in 2019 after full release and after the PC carrier rework.
  10. 1 point
    I got mine! Unless this is for something else?
  11. 1 point
  12. 1 point
    I wondered if you were over here and if you'd brought up that Lexington as the original Battlecruiser configuration yet. #NotDisappointed Still, this is the ship we need. USS Samuel B. Roberts (DE-413) Though I imagine most know what DE stands for, just in case, that's Destroyer Escort. Roberts was a John C. Butler-class Destroyer Escort and, in terms of displacement, she was literally half the size of the contemporary Fletcher-class Destroyers and carried less than half the firepower of an actual destroyer. The Roberts is "the Destroyer Escort that fought like a Battleship." Nonetheless, per Wikipedia concerning the Battle off Samar: "Shortly after dawn on 25 October, Samuel B. Roberts was protecting Taffy 3's small escort carriers. These were serving as bases for small bombers and fighters that were supporting the Army assault. These warships were steaming off the eastern coast of Samar when the Japanese Center Force — a 23-ship task force under the command of Vice Admiral Takeo Kurita — suddenly appeared on the horizon and opened fire. At 07:35, Roberts turned and headed toward the battle. She charged toward the heavy cruiser Chōkai. The commanding officer, Copeland, announced "We're making a torpedo run. The outcome is doubtful, but we will do our duty." With smoke as cover, Roberts steamed to within 2.5 nmi (4.6 km; 2.9 mi) of Chōkai, coming under fire from the cruiser's forward 8 in (203.2 mm) guns. Roberts had moved so close that the enemy guns could not depress enough to hit her and the shells simply passed overhead. Many hit the carrier Gambier Bay. Once within torpedo range, she launched her three Mark 15 torpedoes. One blew off Chōkai's stern. The American sailors cheered "that a way Whitey, we hit 'em" as if it were a ballgame, as shells were still incoming. Roberts then fought with the Japanese ships for a further hour, firing more than six hundred 5 in (127.0 mm) shells, and while maneuvering at very close range, mauling Chōkai's superstructure with her 40 mm and 20 mm anti-aircraft guns.[citation needed] At 08:51, the Japanese landed two hits, the second of which damaged the aft 5 inch gun. This damaged gun suffered a breech explosion shortly thereafter which killed and wounded several crew members. With her remaining 5 in (127.0 mm) gun, Roberts set the bridge of the heavy cruiser Chikuma on fire and destroyed the Number Three gun turret, before being hit by three 14 in (355.6 mm) shells from the battleship Kongō. The shells tore a hole 40 ft (12.2 m) long and 10 ft (3.0 m) wide in the port side of her aft engine room. Gunner's Mate Third Class Paul H. Carr was in charge of the aft 5 in (127.0 mm) gun mount, which had fired nearly all of its 325 stored rounds in 35 minutes before a breech explosion. Carr was found dying at his station from a severe intestinal wound, begging for help to load the last round he was holding into the breech. He had scored a great many hits on the heavy cruiser Chokai, also sunk that day." Sources: Wikipedia and The Last Stand of the Tin Can Sailors by James D. Hornfischer
  13. 0 points
×
×
  • Create New...