This message has been deleted by mistake so I'm reposting it for all the interested parties.
Our team has spotted some active discussions on friendly fire being a thing in our game and before that discussion becomes a military operation with casualties, we wanted to put an end to speculations and explain what's what.
Let's start by stating that there is no friendly fire in World of Warships: Legends. It means that ships on your teams will be oblivious to your shells and torpedoes, yet will absorb them if a contact happens. So the only punishment for erroneous aiming or positioning of your ship in relation to your allies would be missed opportunity.
This approach allows the game to be more friendly to the newer players and simultaneously keep the focus on battling enemy vehicles.
Now, there obviously was a great deal of pondering regarding the issue, the pros and cons and how it would ultimately affect player experience. While we did argue that not having friendly fire is not realistic nor historically accurate, the questions that we had to answer at the end of the day were "What would having friendly fire really give us? What is its place within core gameplay mechanics of WoWS:L?". And if you think about it, it does not bring anything revelationary to the table, nor does it fit-in with the rest of mechanics. We believe that the choice of foregoing a fraction of realism for the sake of having a more user-friendly experience is not really a choice.
Another important point that we considered is so called "griefing". You're probably familiar with the phenomenon in one way or another, but what it comes down to is emotional players trying to hurt their own team by either employing friendly fire or simply playing in such a way that helps the opposing team. There are also ways to "grief" players of the opposing teams but that requires a respawn mechanic in most cases (not present in this game). Realistically, it is nigh-impossible to forego such practices completely, so we decided to dispose of the most obvious way to ruin the evenings.
This change from the PC version goes together with our ultimate goal of streamlining the warships experience and should contribute to most players having their naval fun uninterrupted.