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Showing content with the highest reputation on 12/18/2018 in all areas

  1. 5 points
    And where is the Yamato? This is a question we get from you, Legends, and it seems that the time to have the talk is now. For those of you who prefer short-form reading we can say this: Yamato will enter the ship roster at some point. The statement is true for many of her peers as well. If that's enough to alleviate your reservations - good! If you'd like to get a deeper look into the actions behind development - read on. Legends is a game about XX century warships. It is quite obvious that it would be incomplete without such iconic and legendary (see what we did here?) ship as the Yamato. She, together with her counterparts from other nations will have to be looked at again from the balance perspective before she is reborn as the pinnacle of the Japanese battleship branch. We can't yet say which tier she will occupy, and how many tiers there will be eventually, but the ceiling is going to be raised most likely. For now, seven tiers are set in stone. Now let's talk about why she's not among the Legends from the very beginning. Our PC players are familiar with the shifts one experiences while moving along the tiers. Very basic gameplay on tier I ships - gun boats, then protected cruisers and dreadnoughts on tiers II and III which continue the "pew-pew" motif while introducing destroyers and battleships, following tiers are centered around WWI dreadnought and post-dreadnought era vessels. Tier VI, VII and VIII are mostly WWII ships, while IX and X are reserved for the top performers of WWII and post-war years. Yamato is a hallmark tier X ship that, thanks to her armor and armament, became a pinnacle that had to be matched at the tier balance-wise, and that's why we had to look for inspiration within some of the projects that were not finished in steel. Those parameters of her also mean that there's quite a drastic shift in gameplay once you reach tier X. What adds another layer of complexity for her implementation is the amount of information you need to consume and digest when playing a tier X ship. That includes, but is not limited to: long range fire fights, being aware of destroyers and torpedoes, smokescreens, many cooldowns that need to be tracked, later on - carrier aviation. In addition, thanks to the weaponry available at the tier, mistakes become severely more costly than on tier VIII for example and you need to plan your actions significantly ahead. Don't forget that we're also bringing battleships closer to action. All of the above mentioned factors need to be kept in mind and on the screen. PC version presumes that you're fairly close to your monitor, therefore the UI elements can be comparatively small. Console use case is aimed at the "couch" experience first and foremost, where the average player will sit several feet away from the screen, so the elements need to be quite a bit more obvious and large while the overall amount of info that we can relay to the player is somewhat limited. Gamepad also affects player's situational awareness due to the difference in camera controls with the PC counterpart. Now that we have the information flow under control, we can touch upon the team size and match maker. Both 9v9 configuration and +1/-1 match maker will allow you to find battles fast and those battles are never going to have a more that a single tier discrepancy. Remember that playstyle does shift every couple of tiers and ability to find a match independent of which you prefer. Another factor for choosing those particular numbers and rules is that we're going to have 2 separate platforms that unfortunately do not allow for cross play. We do expect a wide player base eventually, but we still need to start somewhere. To sum it up, current conditions and configuration will allow for comfortable flow of data from the TV screen to the player thanks to the clean UI, quick matchmaking, independent of which console you choose or which tier you prefer, dynamic battles, and a sea of opportunities for growth. But the starting point for release is the one we find optimal. Fear not, Yamato will enter the picture, you just have to exercise some patience 🙂
  2. 1 point
    Guys, who have registered for the beta weekend, this post is to clarify what the next steps are! 1. When? The weekend will begin on Friday, December 21 and last until Sunday, December 24 (UTC 4:00 is when the servers will go down). 2. How do I know that I'm in? If you receive a follow-up e-mail with a code that's a good indication! The mailouts will happen no earlier than 2 days before the weekend. Redeem said code in your platform store, download the game and join the fun! If you receive a letter with a code it means that the servers are live. UPDATE: Mailouts are about to begin on Dec. 21 UTC 4:00 3. What if I don't receive anything? You might not get access, but you will still get your goodies when the game is released! Moreover, this isn't the only beta-weekend we plan on having. Those goodies will include various consumables that can boost your progress in the game. 4. Is there a way to get something extra during the weekend? Play 10 games in any mode and you will receive a special beta weekend flag when the game is released! 5. What happens after the weekend ends? We're going back to closed testing, however you'll be able to find everything that happens to the game. Moreover, there will be at least another beta weekend, so stay tuned! 6. Do I retain access to the game after the beta weekend if I registered recently? Unfortunately, no. We want as many people to join the fun and tell us what they think, but there is still much work to be done before we release, so we hope for your understanding. 7. Where do I find more about what WoWs: Legends is about? It's a naval action game that offers you a great console experience with legendary warships and historic commanders keeping you company while wreak havoc upon the seas! To find out some more in-depth info, please refer to these posts: Why are Legends the way they are? Commanders in Legends 8. I want to get better in the game! Now! Easy, young commander! Feel free to go through our guides section. 9. I found a bug, I found a bug!!!!!!! Please report it either here, or on our Discord server in the appropriate section. Also, check the Known issues thread first! If you're sure that your bug is new, please provide a brief description of it, any screenshots/videos, your platform, timestamp (with the timezone included). Sometimes we would also ask for your platform nickname but we will reach out to you for that. 10. Is there an NDA of any sort, may I stream? We currently have no NDA, so please stream away. Unfortunately, you won't be able to stream with native Xbox tools yet, but otherwise we're not limiting you from sharing the fun. Turn the tide!
  3. 1 point
    Couldn’t agree with you more. I’ve never played on PC. I love naval history but frankly I don’t care about Yamato one way or the other. Sure, she’ll be awesome to have but I’m not losing my mind over that *particular* ship. I only mention this to illustrate the viewpoint of someone learning about this game from here, on console, with zero prior experience. Frankly I’m into all of the ships so far; their histories are interesting to me.
  4. 1 point
    *nods* while 7 tiers isnt a small number it is definitely too few in the long run so this definitely eases the mind of those of us who like to have entire armadas in our ports 😛
  5. 1 point
    @New Faded Gl0ry Long time no see this thread should address a lot if your concerns https://wowslegends.com/forums/topic/544-why-are-legends-the-way-they-are/
  6. 1 point
    @PhiligulaI think people just want assurance that they will be grindable higher-tier tech tree ships. As long as that's guaranteed, I think people will be fine with adding other nations and learning existing ships first. 🙂
  7. 1 point
    @Philigula To be blunt and upfront, there is a lot of concern that legendary ships such as the Yamato will be locked behind either a premium paywall or behind missions that will frustrate players and " encourage " them to pay while they are free to grind on PC. Is there a realistic chance that some of the Tech tree ships from other versions only be offered as premiums here? Is there anything you can say to alleviate these concerns( sorry for run on sentence lol)
  8. 1 point
  9. 1 point
    so no indicator when you are spotted, no torpedo warnings in the hud, no reload time indicator, no HP bars shown, no indicator on the reload time of your consumeables, no minimap, no team overview, no point indicator - sounds fun to me 😄
  10. 1 point
    What if the final tier or some kind of end game elite mode did have FF for the most dedicated players? Maybe turn off all the assists and most of the HUD too!
  11. 1 point
    the problem with FF on console is, that in every game some 6 year old conquers the xbox and starts shooting team mates … the wotc beta showed that no FF is the way to go. Sadly.
  12. 1 point
    Let us agree to disagree 🙂
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