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Showing content with the highest reputation on 12/23/2018 in all areas
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2 pointsAs much as I hate the WOTC model, at least you had option to choose instead of forced linear line.
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1 pointIt's not really punishing. He declared he has no interested in this kind of beta "plan" that doesn't retain anything post release so it's only right to remove him from the pool since he doesn't want to participate right? He has declared he doesn't want to, it's not punishing but abiding to one's wishes.
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1 point@T33kanne is there a way to reward @electronaut1976 for his awesome behavior and take him out of the future beta pools?
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1 pointThis is relevant https://wowslegends.com/forums/topic/572-if-you-got-into-this-closed-beta-are-you-automatically-enrolled-in-future-closed-betas/
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1 pointI've been playing WOWS on the PC for about a year now since I finally upgraded my PC and kind of let my trusty XBone sit by the wayside since WOT was getting a bit toxic for my taste... This is the first time I've done any testing and the first time I've played the console in months... I am thrilled to see this finally making its way to console!!! I like the way Commanders are set up and the gameplay in general, one thing I wish was available as an option is to make the mini-map follow your own orientation like in the PC version... Perhaps in a later version... All things being equal though GREAT WORK WG!!!
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1 pointYou could just make each element a data-driven sprite tile with an alpha layer, then have a screen in your profile area where you can size and place them all where you want them - give it a background like an in game shot, you move the layout where you want it, save it, and go. You could even save a profile for each class of ships - say you want your HUD this way for DDs and that way for BBs, or even ship by ship. So when you play that class or ship, it loads the interface you want. This probably wouldn't be as difficult as it sounds - those things are almost certainly already data-driven sprite s with alpha layers - you "just" need a customization screen, and a set of variables saying which subset to access for which class or ship. (A programmer might put a curse on me - things often seem easier to the UI artist than they do to the programmers. 🙂 )
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1 pointMy rundown so far, bearing in mind I have no prior experience with WoWS in any form: Pros - aesthetically it looks great so far; gameplay is smooth (no hiccups or jitter); making things like PvP and commander access linked to experience level is a nice way to ease new players into the action; on the whole RNG doesn’t seem to be as influential as WoT (maybe I just haven’t noticed as much) and I like that there is no premium ammo. Contrary to others’ opinions, I like the mini map being top rather than bottom screen, since torpedoes and nearby obstacles need to be seen in the lower portion of the HUD. Cons - the torpedo aiming mechanics are not intuitive or perhaps feel clunky; it does feel like a farther view is needed to help situational awareness; small things could be improved, such as making the highlight box stand out more when over a given ship (right now it’s brighter white, like bold, but can get lost), providing more guided information on upgrades and slots, and some sort of descriptor/guide on the strengths/weaknesses of various classes. WoT is infamous for requiring players to find online sources to learn the game properly - there is no reason to continue the trend here. Those are my current thoughts as a total noob to Warships.
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1 pointI keep typing and deleting responses, but I just can't come up with anything more appropriate than the facepalm.
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1 pointThe intention of a beta test isn't to get an "early start" into a game but to help shape the game. You have the oportunity most people, their intentions aside, are crying out to have in the forum so you took that place from them and are quitting? And remember, by not helping shape the game when you have that chance you have really no right to complain if you don't like something later.
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1 pointBoth of these are spot on. Due to the close view of your ship, situational awareness is incredibly difficult to maintain, and I constantly find myself looking lower-right for my minimap Also, with the joystick click to target, I’m consistently targeting different enemies on accident when the fighting gets intense, which can be really bad when you’re in a real furball. Otherwise, an excellent job so far, and I’m really enjoying the game.
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1 pointColour me impressed. I love the higher torpedo view, the better perspective really helps when lining up shots. I love the captain system, the pc version just seemed fiddly and too micro intensive. I really like how the ship defaults to a straight line, so course corrections are exactly that. Corrections. Not commitments. Being a seasoned WOT Console player, the straight, situational, AP/HE choice is BEYOND refreshing. I’m known among my friends as a bit of a rager...many a controller has been lost on the line of duty. But this hits the adrenaline just right, with soooo much less RNG/luck based punishments. It rewards skill. If you do badly, just learn and do better. If I surprise a destroyer he is RIP. I outplay him, poof, reward. I love the reload circles in the middle, I had no idea how you guys would implement that on console, but wow. Top notch, it conveys information such as gun position, turn rate, and the reload status of every individual gun/turret seamlessly. Seriously give the brain box that came up with that a bonus!! I like the module/upgrade progression system, if i were to be nit picky, I’d say it was a touch “too” simplistic, was hoping for more customisation, but I’m only at tier 4 so that may well come later!! One “tiny” other thing... we are all used to the map in the bottom right, wot console, wot pc and WOW pc are all bottom right... I find myself never looking at it or just glancing at my ammo selection. It’s like suddenly driving on the wrong side of the road... you can do it... but you’ll probably hit a lot more mountains... Anyway, thank you for putting up with my Essay, I’ll add more as I progress and if anything else jumps out at me! Thanks guys!!
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1 pointHi there. Could I please have a beta key for Xbox One. Myself and two of my friends signed up for beta, they got access to beta. I did not and we really want to play together. Thanks in advance. Gamertag: p73s
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0 pointsI was able to play the beta this weekend and I enjoyed it very much. I played the pc version, which my 8 year old son now plays. One thing I would like to see is being able to see the hit points left on a ship when you are zoomed in. The game play was fluid and graphics were good. The other thing would be a better way to tell if you are a top tier or lower tier ship as far as power.