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Showing content with the highest reputation on 12/25/2018 in all areas
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2 pointsThe best part is, one of the reasons for the way the skills are on legends( and same with ship upgrades) is to avoid cookie cutter builds. They are trying to avoid everyone using the same skills set and ship upgrades. Don't belive me ask @Not Cerberus Makes perfect sense right?
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1 pointJust a poll for the closed beta testers. Of course feel free to expand on your answers in the comment section.
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1 pointI want to thank everyone who took a few minutes to respond to my poll and leave comments. Hopefully phill or t33kanne can find the results usefull.
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1 pointMyself and others have addressed these concerns in regards to commanders and tech tree and the answer we essentially got from @T33kanne was the majority favors this set up and that's the way it will be. Even in my unofficial closed beta poll the results favor the dumbed down version. So if that's what the base at large wants that's what we are stuck with.
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1 pointTier 7 ( and possibly 6 ) are the money losing tiers if you don't perform well enough. No different than tier 10 in the other versions. The games designed that way to keep adequate player population at mid to high tiers.
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1 pointI'm only pointing out a benefit, I certainly agree that there should be more choice. But I can see that they're attempting to create a better experience for both casual and new players who may not have the time or knowledge to develop skilled commanders. They'd also point out we're not PC; things like secondaries and AA will probably have to be simplified for controllers. They're trying to appeal to more gamers, have them spend less time in port, and get them engaged in battles quicker. The best and more knowledgeable players will still rise to the top.
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1 pointGood review. Thank you. I also agree your field of view advises. It will clearly be useful for everyone. This is what i say after begining of alpha. Sadly didnt see positive feedback except from @T33kanne
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1 pointAnd where is the Yamato? This is a question we get from you, Legends, and it seems that the time to have the talk is now. For those of you who prefer short-form reading we can say this: Yamato will enter the ship roster at some point. The statement is true for many of her peers as well. If that's enough to alleviate your reservations - good! If you'd like to get a deeper look into the actions behind development - read on. Legends is a game about XX century warships. It is quite obvious that it would be incomplete without such iconic and legendary (see what we did here?) ship as the Yamato. She, together with her counterparts from other nations will have to be looked at again from the balance perspective before she is reborn as the pinnacle of the Japanese battleship branch. We can't yet say which tier she will occupy, and how many tiers there will be eventually, but the ceiling is going to be raised most likely. For now, seven tiers are set in stone. Now let's talk about why she's not among the Legends from the very beginning. Our PC players are familiar with the shifts one experiences while moving along the tiers. Very basic gameplay on tier I ships - gun boats, then protected cruisers and dreadnoughts on tiers II and III which continue the "pew-pew" motif while introducing destroyers and battleships, following tiers are centered around WWI dreadnought and post-dreadnought era vessels. Tier VI, VII and VIII are mostly WWII ships, while IX and X are reserved for the top performers of WWII and post-war years. Yamato is a hallmark tier X ship that, thanks to her armor and armament, became a pinnacle that had to be matched at the tier balance-wise, and that's why we had to look for inspiration within some of the projects that were not finished in steel. Those parameters of her also mean that there's quite a drastic shift in gameplay once you reach tier X. What adds another layer of complexity for her implementation is the amount of information you need to consume and digest when playing a tier X ship. That includes, but is not limited to: long range fire fights, being aware of destroyers and torpedoes, smokescreens, many cooldowns that need to be tracked, later on - carrier aviation. In addition, thanks to the weaponry available at the tier, mistakes become severely more costly than on tier VIII for example and you need to plan your actions significantly ahead. Don't forget that we're also bringing battleships closer to action. All of the above mentioned factors need to be kept in mind and on the screen. PC version presumes that you're fairly close to your monitor, therefore the UI elements can be comparatively small. Console use case is aimed at the "couch" experience first and foremost, where the average player will sit several feet away from the screen, so the elements need to be quite a bit more obvious and large while the overall amount of info that we can relay to the player is somewhat limited. Gamepad also affects player's situational awareness due to the difference in camera controls with the PC counterpart. Now that we have the information flow under control, we can touch upon the team size and match maker. Both 9v9 configuration and +1/-1 match maker will allow you to find battles fast and those battles are never going to have a more that a single tier discrepancy. Remember that playstyle does shift every couple of tiers and ability to find a match independent of which you prefer. Another factor for choosing those particular numbers and rules is that we're going to have 2 separate platforms that unfortunately do not allow for cross play. We do expect a wide player base eventually, but we still need to start somewhere. To sum it up, current conditions and configuration will allow for comfortable flow of data from the TV screen to the player thanks to the clean UI, quick matchmaking, independent of which console you choose or which tier you prefer, dynamic battles, and a sea of opportunities for growth. But the starting point for release is the one we find optimal. Fear not, Yamato will enter the picture, you just have to exercise some patience 🙂
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1 point
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1 pointYamato in this case is not going to affect success. Core gameplay is. If you enjoy it, we're halfway there. Content can always be added.
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1 pointWell we made it clear from the get go that there won't be a Yamato in the Game on launch, or the bismarck as well so... If you say it is a "huge mistake" i have to dissagree - since we have a clear communication with our players. They see what we have, and what we don't have. So only because you are upset that probably your most favourite ship is not in the game, doesnt allow you to make up some half true allegations. And trust me, if you have someone here that want the Yamato (or any of the PC's T10 ships) in the game more than i do, then please point him out to me 😉 Proof: oh and btw. No... we rather think "lets make it right and don't release a ship like the Yamato right now and screw up everything" ;D Or how would you see would the balancing work out right now?
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1 pointWhile the Yamato is hardly legendary it is a popular and widely requested ship. I can see why I lot of people could be/will upset that she won't be available at launch.
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1 point@PietroMaximoff i think you make a good point about how people choose to play their games. I'm in my 40's and I still sit directly in front of my tv just like I did when I was a kid playing Atari/NES. Although I will admit it does no favors for my back lol.
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1 pointCouldn’t agree with you more. I’ve never played on PC. I love naval history but frankly I don’t care about Yamato one way or the other. Sure, she’ll be awesome to have but I’m not losing my mind over that *particular* ship. I only mention this to illustrate the viewpoint of someone learning about this game from here, on console, with zero prior experience. Frankly I’m into all of the ships so far; their histories are interesting to me.