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Showing content with the highest reputation on 12/30/2018 in all areas

  1. 1 point
    Not everyone who registered got a closed beta code. I think it was a random drawing iirc. There will be other closed beta sessions so don't give up.
  2. 1 point
    But yet the majority will still use the same captains with the same skill sets. You could have 20 different commanders, all with different predetermined skills and yet if only 4 are really viable then the other 16 are just filler to give the illusion of options. If you needed to go off-road in a vehicle and you had 5 choices to use, say a 4x4 suv, a Honda civic, a Yugo, an Aerostar( minivan) and a VW bug. Which would you choose? Sure you have 5 options but only one real viable choice. The same will happen here. Besides we don't know how many of those new skills will be for carriers or duplicates.
  3. 1 point
    @KaLeuWillenbrock this will not stop cookie cutter captain builds, no more than the PC does. Everyone will gravitate to what works. The thinking this will add more choice or better balance things is just an illusion.
  4. 1 point
    because nobody is forced into a certain play style. you have choices to make and that is a good thing. in addition, it helps balancing the game. let's say a ship line comes out that extremely benefits from a certain skill or skill combination in the game, because it makes you pass a certain threshold. The skill is balanced for all the other ship lines but a single one gets too strong because of it. What do you do? On PC, you could either change the ship line or the skill but both things are not good for the game. The changes to the ship line might not be possible, because you can not change … lets say the guns calibre. If you change the skill in a universal skill tree, ALL other ships are effected as well. here, said skill might be on a Captain that us not that good for the class you are playing or other skills are not available (or in the same row). if you change one skill on one Captain to balance one line. a mind game: Raizo Tanakas skill "hide'n'seek" is too strong in combination with "look at me now". the ships concealment bonus becomes too good and creates balancing issues. several commanders have the skill "look at me now" but only Tanaka has "hide'n'seek". To balance the commander and the DDs (Tanaka obviously is a DD commander), you can make "hide'n'seek" stronger, while exchanging "look at me now" with another skill. BäM!! - commander is balanced, without changing other captains and creating problems for other ship lines. this works both ways. cruisers with Togo Heihachiro deal too much damage, because the buff from "not today" is too strong, while cruisers with Isoroku Yamamoto on the bridge are balanced. What do you do? You adjust "not today" and leave the hard stats of the cruisers unchanged. the different captains with their different skill combinations provide a lot of possibilities to fine tune the game for a better balancing. This is an incredibly powerful tool. let's look at the PC version. A lot of ships are basically too powerful with IFHE, while others need it to be able to do their job. this skill is a thorn in the side of the community for a long time. light cruisers (150mm range) become extremely powerful with this skill. Other ships like the haida (120mm) need this skill to damage everything that is better armored than a DD. Sure. You can argue, that the haida is a DD hunter and also has a set of torpedoes. I would counter, that in games with only a few DDs, i would be too limited in my capabilities without IFHE, because she has only one set of torpedoes and they are not that good concealed. In addition, the nerf to the haidas (already low) fire chance is noticeable and a passable trade off. if we would change IFHE on PC, ships like the haida and other ships (who are balanced because of IFHE), would become too weak and would need additional adjustments. T hat is far more work and a lot more difficult.
  5. 1 point
    Until the players decide they want more choice at least lol.
  6. 1 point
    It really depends on how dependent they are on PC for content. Are they just taking code from PC, tweaking it for consoles and adding it to the game like WOTC, or do they intend to create their own significant unique content not on PC, unlike WOTC. Removing options and reorganizing a few tech tress does not make them different, just a scaled down version of the original. i have a feeling it's going to be more selective copy/paste from PC than original content, just like WOTC. Still fun to play, but not the " different " game they claim.
  7. 1 point
    This is the explanation I got a couple weeks back from a mod ( not staff/dev) With respect to the Commanders, there are very definitely two distinct battle lines when it comes opinion; there's the side that believe it offers less freedom, choice and is restrictive and then there are people that feel that on the face of it that is how it appears; but the game is making you take tougher choices, getting you to focus on what skills would suit your playstyle of a class rather than just the cookie cutter builds we see on PC. When it comes to the module system; they have taken some of the mods out but they provided justification for that in the patch notes and the linear progression actually makes more sense, at least in my opinion, than having 101 options thrown at you (this also hankers back somewhat to my point about Commanders.)
  8. 1 point
    Can I suggest allowing every skill to be choosable by any commander as the current system is heavily limiting and restricts playstyle greatly
  9. 1 point
    It is unpredictable whether your chances are high or low. I'd say it is 50/50. It builds up the excitement 😉 Unfortunately, we cannot provide everyone with a code, however, we hope that everyone will join the fun when the game launches officially. Meanwhile, we can build up a great community here!
  10. 1 point
    On PS4 press square, move to the stats option. Not sure on xbox equivalent, but you can do the same.
  11. 1 point
    I feel a bit the same at the moment. I’m really hanging out for some Commonwealth / Australian ships. But figure the devs are focusing on the gameplay first which is a good thing as it’s pretty great already. Plus they’ll need post launch content.
  12. 1 point
    Played maybe 15 games so far, and my first impressions are as follows: Good: Game looks beautiful Controls seem well adjusted for consoles Linear progression: Makes it easy and intuitive to progress Needs improvement: Bots tring to fire through islands Bots firing torpedos at friendly ships Linear progression: Forcing me to play ships I don't really want to play Some wonky torpedo behaviour: Some torpedos seemed to move at the speed of light, while others were crawling slowly along Lacking information about ships: How am I supposed to know if a commander skill that works with guns smaller than 140mm will work on my ship, when I can't find that particular information about the ship anywhere?
  13. 1 point
    I have started the game today: Thank you for the code! It looks great on PS4! I am used to play WoWs on PC so, i hope i can make some suggestions: 1) X and O: I would prefer to accelerate with the more up Button (O), i did not find it how to change 2) On the map: I would like to see who and which ship is were (for example i would like to go to the human coplayers at the beginning, but it is hard to dedect them 2b) I am used to have shipinfos (player/ship) over every ship in sight. Now (Level 5) i just see the type, Only when i am focus a ship, i get all the infos. Again its hard to find the human players i want to join. Perhaps it is just my (standard) setting...
  14. 1 point
    Not me I guess. Checked Inbox and Junk, no suck email. Forum status not changed. Better luck next time I guess.
  15. 0 points
    Honestly, other than a few very minor tweaks and bug fixes, this game is launch ready. I noticed very little problems with the game and it runs better than world of tanks does most of the time. I hope for a swift release of the full game in the coming months.
  16. 0 points
    Thank you Wargaming, just been on the Beta (Xbox one) gameplay is intuitive with the controller it looks beautiful and so far no issues, and as a PC player wasn't sure about the linear progression however it makes sense and keeps it quick and simple, well done,PS can I have another week please !!😉
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