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Showing content with the highest reputation on 01/06/2019 in all areas

  1. 1 point
    Forewarning: Please do not link me the thread on tiers and other things as I have already read them and don't need a rehash, please just read through this with an open mind. Also I will reference the PC version so please don't give me the whole this is it's own game thing, i'll explain in a bit. Likes: Being a current PC WoWS player but dedicated console gamer, I was excited to see this game coming to consoles, I applied for alpha but certain circumstances made me unable to partake back then, so seeing this game up close in CBT has shown me a few things. I heavily like that the whole feel of the game coming from the pc experience has been successfully ported over to consoles and quite wonderfully I might add. DD's play like DD's, cruisers play like cruisers, and BB's play like BB's. There were at times moments where I felt that damage was reduced by torps and such but further testing showed that wasn't the case. Now to the nitty gritty and i'll start from the beginning; Loading up the game was nice and easy, everything looked clean until I hit the menu screens and the port. The port itself is fairly bright, and combining that with small white text on the bottom of the screen where it tells you if you want to go into battle or not, was extremely hard to see when sitting at a distance from my tv. A simple fix for this would be to A: make the text larger, or B: give the text a black outline of sorts. Another suggestion I will make below in my suggestions section. Now speaking of large, the UI in the top left, yes the whole thing that tells you what kind of battle mode you're playing, holey heck that thing takes up so much space in comparison to the rest of the UI, preferably a wise move would be to perhaps make it smaller but I ave a suggestion for that later. Now on to the menu and UI suggestions; I suggest to fix these issues I outlined by a simple fix, An overhead bar similar to the likes of WoT and WoWS PC, with a tab structure which has done fairly well on WoT console. This would alleviate the issues I outlined as the type of battle and the start battle button would be in their own dedicated location in the top middle of the screen, with tabs that can take you to the tech trees, stats, eventual clan pages, etc. The main reason for this is that I d find having to go back to a different menu just to change battle type or look at other things takes alot more unnecessary effort than just having everything in front of you. To add on to this, finding the stats of your ships requires you to go to a whole different menu to look at, so instead I suggest that the stats of each ship you own to be displayed in the top/middle right of the port screen so that no matter what ship you have highlighted you have immediate access to stats. On to the next; Commanders: This is a hot topic of controversy for which I had many a conversation. My whole opinion is that the commanders are extremely limiting and force you to play a certain way that the game wants you to play rather than yourself. Each commander comes with their own list of perks and skills the player can choose when leveling up their commander in a tier format, where the skills are built and added based on what kind of ship that commander was built for. The issue with this is that not everyone wants to play by those preset rules and not every commander is going to have those perfect skills that you want. A simple answer I was given is that WG wants to avoid the PC meta and wants players to make hard decisions, I feel that is a simple cop out of a much bigger issue. Let's take the tirpitz for example, the way I play tirpitz on pc is close range, kinfe fight, torp, and get out. With the way these commanders are currently set up, I would have to, with a bb commander, focus on long range skills rather than what I need to help my playstyle out. I'd rather not have to choose between a cruiser commander and battleship commander because one has one skill I need and the other has a different skill I need, meanwhile everything else is useless to me. It just to me seems at this point like the whole let the player play how they want to play is being limited by forcing them to pick mediocre commanders with skills that encourage certain playstyles, even if the player them-self doesnt play like that, thus forcing them to be uncomfortable playing in a way they are not use to, which could cause frustration and ultimately being tired of the game and quitting. The fix to this is just by getting rid of commanders and go back to the PC style of perks, but seeing as how this game is built around this feature, just hope that the devs see this and realize that there needs to be more option. Evn a more simplre fix would to be keep it tier based as it is now, and add EVERY perk to the skill trees and tiers, but make players choose between them then as you can only pick one per tier. All this would require is balancing the perks so you dont have a bunch of really useful perks all in one tier thus only allowing you to pick one. Anywhos let us move on to the next and last item; The tech trees and more specifically tiers: Now I have sen a lot of comments as well on this topic, and the understanding partly from the devs is that tiers higher than 7, console players would have a harder time grasping all the different mechanics of ships that make up those tiers. The issue with this is that by tier 5 a player has seen everything this game has to offer in regards to mechanics, and that it also wouldnt be a problem if the players were educated to these mechanics in game, but currently there is no system in game that teaches players about the different mechanics they will see, nor how they should play different kinds of ships. This is why in game tips and tricks are needed, or an updated tutorial system that teaches players correctly. It is pretty ridiculous that the tiers are currently limited to 7, though they did say the ceiling will most likely raise, but if it does raise to 10 eventually that would require an entire rebalance and an entire tech tree shuffle to put ships back in their proper place. The one thing that never should have changed when bringing this game over was the tech trees, but somehow that got messed up and dumbed down to the point where it feels like an insult to console gamers because they think we are too stupid to comprehend "more" mechanics. That also includes the linear progression in the tech trees. I get that we as console gamers cannot comprehend PC individual modules and packages, but did it really warrant this game to be simplified to the point where I cant even use equipment on my ship unless it has a slot predetermined by the game? An at that I can still only choose between two pieces of equipment that the game "thinks" I need? It just really seems that alot of player choice is being thrown out the window and I hope i'm wrong. Customization; where is it? It is nice that ships all have perm camo on as it sits but it would be nice to test out customization in the future such as camo, flags, etc. But that isnt that important. Anwho's I hope yall could read my wall of text, and I hope that we can have engaging discussions here so that we can see both sides of the coin, thank you for your time.
  2. 1 point
    Hey there, Legends! You might have spent some time with us already or be newcomers on these forums, but either way what I'm going to write below is something you might find useful in our future interactions. As you likely noticed by now, we're pretty open when it comes to our communications with you. We absolutely intend to keep it this way going forward and foster a community that is built on mutual respect, friendliness and the ability to listen to each other. Now, if that wall of text below is scaring you, here's the TLDR version: Keep it civilized, use reason, speak your mind, be fair in your critique and share your ideas, but understand that development takes time and resources. If you stop here and take those to heart - thank you 😉 Now, if you're still reading - good, it means that I have some space to elaborate, so we can understand each other better. Here goes. When it comes to forum topics we're going to try and engage in conversations that are stimulating and useful. Of course we're going to react to the most lively topics and see whether we can steer the dialogue in a constructive direction or just keep it there. Unfortunately, there will be times when interaction between us or between you and other players might devolve into a contest of sorts or an episode of unfunny sitcom. Such topics will be either locked or deleted altogether, as we're going to try and promote reason, self-control and adult behavior. That said, humans are emotional beings, and most of us on this forum and Discord channel are indeed humans, so some degree of giving into your emotions is of course understandable. Yet, if you feel that you were wronged by someone, insulting that person is never an answer. Please rely on moderation and report offensive behaviour, but also try to have some perspective. Many times we invest so heavily into an opinion that we don't see its potential shortcomings or outright fallacy. Also remember that what you've said is saved on the Internet pretty much forever. And you have ample opportunity to word your opinion/idea or retort in a way that would best bring your thought to life and let others work with it effectively and efficiently. Then there's the issue of flood. As the play sessions haven't started yet we're mostly conversing in the off-topic section and that's fine for now. We're still getting to know each other as we prepare to plunge into the depths of Legends. This means that tolerance for flood is going to be higher until the game is released, since we do need to converse and Discord might not be the preferred channel for you, as the rhythm of forums is something you may find more comfortable. Bored to tears yet? Wait, there's more! What about feedback? We're going to listen closely to what you have to say in your feedback reports, however, please understand that implementing a new feature is not as easy as typing in 'new feature'/implement. It's always a process with a lot of testing and quality control involved. A single ship can spend several months in modeling and balancing. And when it comes to features that require a separate development pipeline it's even longer. That said, if there is a feature that players (you) single out as a negative one, we look into it and see how we can improve it or simply get rid of it, but again, that requires time. Initial focus will be on making sure that the game is as polished and smooth as can be, and simply fun to play and spend your time in. If there's a suggestion, even one supported on our communication channels, we will still look at the wider population of players, poll them and see whether the proposed feature would really be an improvement for the most of them. So "develop - make sure it's working correctly - consider new features" would be our MO going forward. We're open to opinions and critique as long as those are within reason. "Your game sucks" is an opinion, of course, but it has no way of starting or stimulating a healthy conversation that would lead to betterment of the game or the community. It's a throwaway statement that serves either to bait or taunt the developers and/or community members into a meaningless and sometimes hurtful exchange. Now that we've got deep, perhaps deeper than anyone expected let's be clear: we want to stay on the same page with you and to do that we need to respect each other, each other's opinions and time. Thanks for getting through this admitted wall of text and if you feel like this is simply too much info to digest in a single sitting, let us repeat the communication principles that we're proposing and going to follow ourselves to the best of our abilities: Keep it civilized Use reason Speak your mind Be fair in your critique Don't be afraid to share your ideas Understand that development takes time and resources If you've read this all the way through, a sincere thank you! Here's hoping that we're stay connected and understand each other! Turn the tide!
  3. 1 point
    I cant tell you yet when exactly we plan our next testing but it will take a bit, atleast 1/2 months until we can give you more information. We are currently working on a lot of stuff, bugfixes etc. (And of course Holiday in russia :))
  4. 1 point
    it is subjective if the players perceives the balance adjustments as fair. that's all. i myself did not find the hindenburgs dpm nerf justified at that time, especially in the light of Worchester and other very strong ships but it did not change the fact, that the HE damage was too much over the course of the game. you can not account for players inability to learn that is true but people also don't want to accept the fact that a nerf to their favorite ship might be better for the game.
  5. 1 point
    Short 3 question poll, I was hoping to add more questions but the limit is 3 questions.
  6. 1 point
  7. 0 points
    Not sure which tiers I will hang out at. Tiers 4 and below seen to low, but don't want to spend all my time at 7 and don't want to be perpetually at 5 lol.
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