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Showing content with the highest reputation on 03/25/2019 in all areas
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2 points1. Torpedo range should be listed in the load out page. 2. Need to reduce the amount of island by half. 3. Maps are too small, too many times I was detected within the first 30 seconds of the match. If at some future point you want to have CV in the game the current maps don't allow a CV to hide and launch air strikes. 4. Channels between the islands are too narrow. The red team on numerous occasions just spammed torpedoes down the narrow channels. Resulting in the matches occuring on the edges of the map. 5. Commander skill page not intuitive. 6. BB course change too slow. Example, while using my Wyoming, in putted full rudder and still traveled 3 ship lengths before course change started. 7. Naval guns are NOT howitzers. Hence, lobbing shells over a island mountain top is wrong. 8. Secondairy guns why too inaccurate. On numerous occasions a DD run up within 2KM of my BB. While I watch my gun fire splash harmless not even half way to the DD. Additionally, they are not receiving appropriate damage for a hit given their caliber. 9. BB firing HE shells at DD. When I hit the DD I was expecting massive damage, but only got a few hundred point damage. Also, a near miss should cause hull plates to buckel thereby causing flooding to the DD. 10. A Captain Log would be nice to have. That would have the results of your last few matches. Hence, if you got sunk and left the match to start another, you can go back and see how you performed.
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1 pointI'll be honest, i can't see this game holding my attention if all ten tiers are never added. For me personally if the game is fun and addicting i could care less about have to fight ships two tiers above mine, thats just more damage to farm and if you don't think a ship fits a line don't play it. Everyone talks about blueprint/prototype ships like they are the devil, but to be honest the gameplay of this game is going to become very stale very fast without some variety.
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1 pointSome of these could be addressed by release time or soon (I hope). Behaviors of naval guns here is comparable to how they are working in WoWS PC. You haven't seen some of the "island camp" stunts with high arcing naval guns, many of those ships not in WoWSL at this moment (and may never be) or you need top tier (eg. USN Baltimore class) to see it.
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1 pointThe Strait map is truly odd. The other half of the team is diagonally across the map!!! That means you just need to head towards the nearest objective (yours or enemy) and the enemy ships will be just beyond it. It has been like that since alpha and still like that in closed beta. Why can't we have the same spawns as WoWS PC?
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1 point😄 oh well, it might be because of the interaction with the island - we will definitely send that for a review. Thanks for that!
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1 pointStraight is easily my least favorite due to spawns. Just kills all the fun on the map.
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1 point
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1 pointsadly, the result is less dynamic gameplay, because your job gets predetermined by your spawning location. Its either attack or defend. if you don't follow your obvious job, the match will most likely be lost.
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1 pointEarlier in the month I did a pure secondary build for Iowa, amagi, and vanguard. All have the same base range amagi has more secondaries. One battle. Had about 130 secondary hits.
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1 pointthe spawns on strait really are 💩. there is no sugarcoating possible. Please make the spawns symmetrical to allow a more fluid and diverse match.
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1 pointA trick for playing as a battleship is play the ship itself to its strengths - they all have their unique quirks but you also need to try and stick with your team because a lone battleship can easily get overwhelmed
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1 pointwhat is your disadvantage? you can obliterate cruisers from every angle without having to care about armor. ruthlless already wrote it. A DD hard counters your BB … in fact the torpedoes do it. That means cruisers can obliterate you as well. their (the cruisers) disadvantage is their poor concealment relative to their torpedo range. one thing is quite obvious. It is easier to hit a slow (or even stationary) and passive target, than engaging an actively maneuvering one. torpedoes can be dodged and you can angle against AP fire in your BB if you are already moving. your disadvantages are your relatively slow turret traverse speeds and poor concealment. the questionable dispersion and the long reload times are compensated by the very high alpha strike potential of every single shell and the below average speed and rudder shift time by your high health pool, your heal and your outstanding armor. using that armor to maximum effect needs angling and you can not angle effectively if you are a stationary target. in general, it is a poor decision to grant your enemy momentum and the initiative. Your guns can only face in one direction and when i can outmaneuver you in my DD to set up a torpedo run, i merely capitalized on your decision to make to do it. you can play defensively but to do it successfully, you need as much skill and map awareness as offensive play needs it. hugging the border is in general (there are exceptions off course) either a result of poor map awareness failed kiting attempts or based on the misbelief that BBs should use their range. All shells form every ship fired get less accurate the longer they travel. smiling is less effective than medium range surgical strikes. Cqb on the other hand needs ships capable to handle it and experience (again). your behavior is totally normal for a player who just started playing warships and it is based on the lack of experience and not skill. With experience gained, you will get more comfortable pushing the lines when possible and defending when needed. You will start reading the map and your enemy and the game will become easier. to get there, you only need to realize that this game is more or less fair (small balancing issues aside).
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1 point1. Generally speaking BB's are the hard counter to cruisers, cruisers are the hard counter to DD's, and DD's are the hard counter to BB's. 2. Any match I tried to camp, regardless of class I'm using leads to defeat. Ask some of the best players here such as T33kanne, @KaLeuWillenbrock, @Not Cerberus, etc. they will all tell you the same thing. Camping leads to lost matches. 3. See point 2 but replace camping with edge riding.
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1 pointFor now we want to keep the more historical approach since not many of the actual T10 were finished projects (except f.e. Yamato, Musashi, Gearing Class DDs). We are looking for the best way to add more tiers. If it is found, we'll bring more! 🙂
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1 pointhi @Paula Stafford if you have registered and you didnt get a code dont worry as the Second Weekend Beta will begin soon ( and if you have registered for the first Beta Weekend you automatelly have register for the second one but our legend stuff will send you an invitation if you are chosen ) . World of Warships Legends launch is planned for End of 1 quater / beginning of second quater this year - so around end of march / beginning of april
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