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December BETA Feedback: UI, New Players, Gameplay, Tutorials
Guest posted a topic in Game Discussion
so, some feedback after playing 15 or so matches from a veteran wows player: USER INTERFACE + very nicely built for TV screens + good and clear distinction for UI objects + VERY nice implementation of gun reload/firing arcs within the crosshair. + good team overview screen - ship direction and viewing lines on minimap could need some better contrast, VERY hard to see - ship direction/gun alignment overview in the bottom center of the screen hard to make out when zoomed in - the flow "start battle -> ai/pvp -> ship selection" feels a bit strange. I guess ranked or missions will come in later on into the game, i'd prefer the ai/pvp selection to be made after the ship selection though. "Start Battle [X] (hold for other game modes)" might be an idea - the ribbons for pens/overpens need a splice of color to tell the player "this was a good hit". they currently don't give good visual feedback - the cooldown for torpedo reload should be visible before switching the armament. it's a bit much button juggling currently, especially for new players NEW PLAYERS + good adoption of the player's rank and unlocking one feature after another! i found it properly paced + overall good info screens when unlocking the new features - lack of tutorials/introduction to the game mechanics (will give suggestions below) - team overview screen should state :Name: bots as (Bot) or (AI) as only WOWS PC players will know the difference immediately * Commanders: show a suggestion for which ship type they're best suited for. They're clearly built with specific types in mind and it would help new players quickly getting over this learning hurdle. GAMEPLAY + overall a nice adoption of the wows experience! kudos to the team for the already polished experience 🙂 - so far I haven't found anything that I'd change, honestly TUTORIAL/HELP SECTION SUGGESTIONS 1. UI - go through all elements of the UI in battle and explain what stuff does/shows. Shell travel time? Free look? 2. Gameplay - difference between pens/overopens/shatters etc. - those are all completely new things for the majority of wows:legends players but have a wild effect on their performance and therefore enjoyment of the game 3. Progress - Explain the four currencies and what they are used for IN DETAIL. F2P players are used to different currencies, but give the new (and non-regular) players a proper overview