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  1. so, some feedback after playing 15 or so matches from a veteran wows player: USER INTERFACE + very nicely built for TV screens + good and clear distinction for UI objects + VERY nice implementation of gun reload/firing arcs within the crosshair. + good team overview screen - ship direction and viewing lines on minimap could need some better contrast, VERY hard to see - ship direction/gun alignment overview in the bottom center of the screen hard to make out when zoomed in - the flow "start battle -> ai/pvp -> ship selection" feels a bit strange. I guess ranked or missions will come in later on into the game, i'd prefer the ai/pvp selection to be made after the ship selection though. "Start Battle [X] (hold for other game modes)" might be an idea - the ribbons for pens/overpens need a splice of color to tell the player "this was a good hit". they currently don't give good visual feedback - the cooldown for torpedo reload should be visible before switching the armament. it's a bit much button juggling currently, especially for new players NEW PLAYERS + good adoption of the player's rank and unlocking one feature after another! i found it properly paced + overall good info screens when unlocking the new features - lack of tutorials/introduction to the game mechanics (will give suggestions below) - team overview screen should state :Name: bots as (Bot) or (AI) as only WOWS PC players will know the difference immediately * Commanders: show a suggestion for which ship type they're best suited for. They're clearly built with specific types in mind and it would help new players quickly getting over this learning hurdle. GAMEPLAY + overall a nice adoption of the wows experience! kudos to the team for the already polished experience 🙂 - so far I haven't found anything that I'd change, honestly TUTORIAL/HELP SECTION SUGGESTIONS 1. UI - go through all elements of the UI in battle and explain what stuff does/shows. Shell travel time? Free look? 2. Gameplay - difference between pens/overopens/shatters etc. - those are all completely new things for the majority of wows:legends players but have a wild effect on their performance and therefore enjoyment of the game 3. Progress - Explain the four currencies and what they are used for IN DETAIL. F2P players are used to different currencies, but give the new (and non-regular) players a proper overview
  2. Guest

    The Beginner's Guide

    Well, since many of them come from WoTC, WoT, WoWsB or elsewhere, I've thought, why not introduce them to the fabulous world of warships and how to do it; easy, with a guide that is constantly updated, besides having reliable sources such as articles published by the developers, by members of the Wiki, as well as guides that can be found in the PC game forum. And well, I ask that if there's a problem, suggestion or something in the topic that needs a change, please quote what's wrong with editing it (since you can't edit it like Wikipedia T. T). General aspects What exactly is World of Warships? How is it different from its PC counterpart? Technical information about the game. How to enter the Alpha The Game 1/2 Downloading the game -Xbox -Playstation The port -Boat panel -Game types -To the Battle Important tabs -Port -Modules -Outside -Technological Tree -Profile Warship Class -Destroyers -Cruise ships -Battleships Nations -Japan -U.S.A The Game 2/2 Resources -Credits -Doubloons -XP -Free XP -Premium Captains -Elite Commander XP -Skills Consumables - Improvements. -Boat modules. -Boat improvements. Statistics (post-battle). - Playing as a team. -Divisions. -Teams. -Clans. Mechanicals Controls. - Types of projectiles -HE -AP -Torpedoes Artillery -Primary weaponry -Secondary weaponry -AA armament Aiming -Third party view -Binocular view Caliber - Sigma - Dispersion - Citadels - Shielding - Terms in the game - Extras .-Reasons for editing -Topic colors -Bibliographic references What is World of Warships: Legends? How is it different from its PC counterpart? Technical information about the game. How to enter the Alpha.
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