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Showing results for tags 'first impressions'.
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Colour me impressed. I love the higher torpedo view, the better perspective really helps when lining up shots. I love the captain system, the pc version just seemed fiddly and too micro intensive. I really like how the ship defaults to a straight line, so course corrections are exactly that. Corrections. Not commitments. Being a seasoned WOT Console player, the straight, situational, AP/HE choice is BEYOND refreshing. I’m known among my friends as a bit of a rager...many a controller has been lost on the line of duty. But this hits the adrenaline just right, with soooo much less RNG/luck based punishments. It rewards skill. If you do badly, just learn and do better. If I surprise a destroyer he is RIP. I outplay him, poof, reward. I love the reload circles in the middle, I had no idea how you guys would implement that on console, but wow. Top notch, it conveys information such as gun position, turn rate, and the reload status of every individual gun/turret seamlessly. Seriously give the brain box that came up with that a bonus!! I like the module/upgrade progression system, if i were to be nit picky, I’d say it was a touch “too” simplistic, was hoping for more customisation, but I’m only at tier 4 so that may well come later!! One “tiny” other thing... we are all used to the map in the bottom right, wot console, wot pc and WOW pc are all bottom right... I find myself never looking at it or just glancing at my ammo selection. It’s like suddenly driving on the wrong side of the road... you can do it... but you’ll probably hit a lot more mountains... Anyway, thank you for putting up with my Essay, I’ll add more as I progress and if anything else jumps out at me! Thanks guys!!