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Might of Japan

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Server maintenance will take place on November 9, after which the Update will be pushed to consoles.

Maintenance times:

  • Xbox: 01:00 – 04:00 AM Central / 07:00 – 10:00 AM UTC 
  • PS4: 01:00 – 04:00 AM Central / 07:00 – 10:00 AM UTC 

Update size:

  • Xbox ~2500 MB
  • PS4 ~ 2500 MB

Deep into this fall, we present you the latest Update, replete with content, stuff to do, and ships to shoot! Two new Campaigns, an alternative branch of Japanese destroyers, another Season of Ranked Battles, new Black Friday content, substantial improvements for secondary armaments, and two new Bureau ships! We're out of breath just typing this! Read on to find out what exactly awaits you over the course of the next 6 weeks. A warning: this is a long one, both this text and the Update, the latter of which will be live for 6 weeks instead of the usual 5, ending on December 21.

Yasen Butai Leader and Tokyo Express Campaigns

Not one, but two Campaigns are happening during this Update! The first 4 weeks are dedicated to Azuma, a Japanese large cruiser project designed for longer range engagements. Her main strength is her guns—the 3x3 arrangement of her 310 mm artillery offers a great opportunity to take advantage of Japanese HE shells. Her large HP pool also enables Azuma to take some punishment, but you'll need to angle her well to have a chance of bouncing lower-caliber battleship shells from the 27 mm-thick armor of her extremities. Her Repair Party also has a relatively short cooldown, which allows for emergency repairs should any heavy shells arrive unannounced.

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The Campaign to earn Azuma is scheduled to run across 4 weeks, starting November 9 and ending December 6. Entry is for the usual 2,500 doubloons, and there will be a range of goodies sprinkled along the 100 milestones. The mission requirements are a bit more challenging than usual, but the Weekly Havocs will also remain available until December 7. So if you like extreme chunking, you can complete all the missions within the fourth week of the Update. 

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Rewards you can get without an Admiralty Backing for the Yasen Butai Leader Campaign: 

  • 55x Common Boosters
  • 8x Shadow Camouflages 
  • 10x Type 1 Camouflages
  • 10x Type 2 Camouflages
  • 10x Type 3 Camouflages
  • 235,000 Commander XP
  • 200,000 credits
  • 3,500 Global XP
  • 10x Promotion Orders
  • 1x Insignia
  • 1x Commendation
  • 7 days of Premium Account
  • 375 doubloons
  • 1x Big Crate
  • 1x Japanese Commander crate
  • 1x Patch background
  • 1x Patch Symbol

Value of the rewards without the Admiralty Backing: 14,058 doubloons 

Additional rewards you can get with Admiralty Backing (2,500 doubloons)

  • 45x Rare Boosters
  • 35x Epic Boosters
  • 16x Shadow Camouflages
  • 15x Type 1 Camouflages
  • 15x Type 2 Camouflages
  • 15x Type 3 Camouflages
  • 12,000 Global XP
  • 140,000 Commander XP
  • 1,300,000 credits
  • 25x Promotion Orders
  • 3x Insignias
  • 2x Commendation
  • 3x Big Crates
  • 2x Black Friday crates
  • 750 doubloons
  • Japanese Tier VII cruiser Azuma

Total value of the rewards with the Admiralty Backing: 64,800 doubloons 

On December 6, we're switching our focus to the new Imperial Japanese destroyers (more on that matter in the next section!), and the main reward is Raizō Tanaka. While Takeo Kurita gives you artillery options, many newer players haven’t tried the Japanese destroyers at all, and Tanaka is a more universal Commander for both lines. The Admiralty Backing for the 40-milestone Campaign is 2,500 doubloons, but you get cashback of 1,250 doubloons at milestone 1.  

Rewards you can get without Admiralty Backing for the Tokyo Express Campaign: 

  • 25x Rare Boosters
  • 100,000 Commander XP
  • 100,000 credits
  • 1,000 Global XP
  • 8x Promotion Orders
  • 1x Insignia
  • 1x Commendation
  • 1x Commander crate

Value of the rewards without the Admiralty Backing: 7,857 doubloons 

Additional rewards you can get with Admiralty Backing (2,500 doubloons)

  • 15x Rare Boosters
  • 25x Epic Boosters
  • 62,500 Commander XP
  • 500,000 credits
  • 5,000 Global XP
  • 22x Promotion Orders
  • 2x Insignias
  • 1x Commendation
  • 7 days of Premium Account
  • 1,250 doubloons
  • Japanese Commander Raizō Tanaka

Total value of the rewards with the Admiralty Backing: 27,090 doubloons 

Alternative Japanese Destroyer Branch

The second alternate branch of the year is arriving! Destroyers Minekaze, Hatsuharu, Shiratsuyu and Akizuki—Tiers IV to VII, respectively—join the Japanese fleet and are available to research at your will! The split happens at Tier IV Mutsuki, which has to be researched first. These ships are a bit less focused on torpedoes, simply because of their lower torpedo count, but torpedoes are definitely still their main armament. However, the higher you move up the tiers, the more gunboat-like characteristics they display. They also have better anti-aircraft weaponry, which might become quite useful in the coming months. There are no Early Access mechanics this time, so there may be a slight bump in the destroyer population for the time being. Give the newcomers a try and be sure to share your honest opinions on any of your preferred channels. 

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To support the new line, we're also adding a new skill that will allow you to switch playstyles somewhat on the destroyers. The Evil Sparks skill improves HE shell penetration but reduces alpha damage, so you can choose different approaches to how you handle your guns and use different shell types to your preferences. 

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Ranked Battles Season 8

Let's not forget about our Tier IV ships! A great deal of time has passed since we've had a ranked competition at that tier, so we figured it’s probably high time to do it, considering that many more options have been introduced since the last time. This Season is going to be an extended one, and will take place from November 16 until December 14. Seeing how this is a longer Season, we have also boosted the rewards a little. Most notably, there's a Black Friday 2020 crate at the very end, plus several Commander items, doubloons, various containers, Premium Account time, and even Paint. You'll be able to check out the exact rewards once the Season starts.

Here are the basic rules for the Season, which are pretty similar to the previous one:

  • Any ranks earned in Season 7 equate to the number of stars you automatically receive at the start of Season 8.
  • Teams are comprised of 7 ships and are mirrored by ship type.
  • Divisions are allowed with up to two players in each.
  • There’s a limit of two destroyers per team.
  • A draw means a loss for both teams.
  • Win to gain stars, but still try to be the best on your team if you're losing, so as to save your stars.
  • The first player by XP earned in the losing team keeps a star, thus saving their current progress.
  • Upon reaching Rank 1, you can no longer play in the current Season.
  • The following maps have modified spawn locations for the new Season:
    • Strait
    • New Dawn
    • Shards
    • North
  • There are three leagues in the Season. Separations happen at Ranks 11 and 5.
  • There are 16 ranks, with the irrevocable ones being 16, 15, 12, 10, 5, and 1.
  • The final (Rank 1) rewards are credited at the end of the Season. 

Give it your best shot and attain the coveted Rank 1! Please note: no cosmetic items will be credited during the Season itself, but we may credit them in the next Update. 

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New Projects in the Bureau

At long last, we're introducing more Legendary-Tier ships in the Bureau. This time, it's two destroyers at once: Soviet Khabarovsk and Japanese Shimakaze. Khabarovsk is best suited to gun duels with other destroyers and even cruisers, being particularly sturdy for a destroyer and possessing possibly the best ballistics for her type. Shimakaze, the pinnacle of the Japanese destroyers, is all about torpedoes. Both projects are similar to previous Legendary projects in length and the amount of boostable Research Points. However, the ship and Commander requirements are a bit different. 

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Shimakaze

Survivability

  • Hit Points: 17,900
  • Plating: 6–20 mm

Artillery

  • Main battery: 3x2 127 mm
  • Firing range: 10.7 km
  • Maximum HE shell damage: 1,800
  • Chances of causing fire: 7%
  • Maximum AP shell damage: 2,200
  • Reload time:  6.5 s
  • 180-degree turn time: 22.8 s

Torpedoes

  • Torpedo tubes: 3x5 610 mm
  • Maximum damage: 21,367
  • Range: 8 km
  • Speed: 76 kts
  • Reload time: 131 s
  • Launcher 180-degree turn time: 7.2 s
  • Torpedo detectability: 1.8 km

Alternate torpedo module

  • Torpedo tubes: 3x5 610 mm
  • Maximum damage: 23,767
  • Range: 11 km
  • Speed: 67 kts
  • Reload time: 153 s
  • Launcher 180-degree turn time: 7.2 s
  • Torpedo detectability: 1.7 km

Maneuverability

  • Maximum speed: 39 kts
  • Turning circle radius: 690 m
  • Rudder-shift time: 3 s

Concealment

  • Surface detectability: 6.7 km
  • Air detectability: 3.3 km
  • Detectability after firing main guns in smoke: 2.5 km

Available consumables

  • 1 slot: Damage Control Party I
  • 2 slot: Smoke Generator I
  • 3 slot: Engine Boost I

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Khabarovsk

Survivability

  • Hit points: 22 500
  • Plating: 12–50 mm

Artillery

  • Main battery: 4x2 130 mm
  • Firing range: 12.3 km
  • Maximum HE shell damage: 1,900
  • Chances of causing fire: 8%
  • Maximum AP shell damage: 2,600
  • Reload time: 5 s
  • 180-degree turn time: 9 s

Torpedoes

  • Torpedo tubes: 2x5 533 mm
  • Maximum damage: 19,500
  • Range: 6 km
  • Speed: 58 kts
  • Reload time: 100 s
  • Launcher 180-degree turn time: 7.2 s
  • Torpedo detectability: 0.6 km

Maneuverability

  • Maximum speed: 43 kts
  • Turning circle radius: 760 m
  • Rudder shift time: 11.1 s

Concealment

  • Surface detectability:  7.7 km
  • Air detectability:  3.8 km
  • Detectability after firing main guns in smoke: 2.9 km

Available consumables

  • 1 slot: Damage Control Party I
  • 2 slot: Smoke Generator I or Repair Party I (can be swapped out)
  • 3 slot: Engine Boost I

Black Friday 2020

We're back for more Black Friday craziness this year with four more ships, no less! New ships and containers will be offered in the Store from November 16–30. You'll also have an opportunity to get a container by completing a special mission. The refreshed black fleet includes Mutsu, Indianapolis, Błyskawica, and Atago! Three of the ships will be available directly from the Store, while Atago is a low-chance drop from the new Black Friday containers. Other than the ships, you'll be able to get Shadow Camos, Insignias, Promotion Orders, Premium Account time, doubloons, credits, and Global XP. Should you pull Atago, she’ll come together with a personal mission to obtain a special flag. Other ships have flags available as well, but only as a part of a big package. Błyskawica comes together with her Commander, Jerzy Świrski, but only if you don't already have him. 

Important note: the black ships are entirely similar to their regular counterparts, but have a dark Permanent Camouflage. They are incompatible with any Permanent Camouflages / Skins you may have for their regular versions, and are treated as separate ships. Another point is that Atago Black has significantly lower chances of being dropped than the other black ships. 

Secondary Armament Improvements

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You've been asking us to improve the capabilities of secondary guns ever since we introduced the German battleships. We’re finally making that happen. There are several improvements within this Update, and they include a new consumable, a new skill, and a few improvements to existing skills. Keep in mind that, in order to inflict reasonable damage by relying on your secondaries, you’ll need to heavily invest in both your ship and Commander build, as well as get close enough to the enemy. However, the new consumable—Enhanced Secondary Targeting—will allow many battleships to make destroyers' lives significantly harder, should they wander too close. Now, let’s move on to the measures:

  1. Every battleship in the game receives two charges for the Enhanced Secondary Targeting consumable. Depending on the exact ship, this consumable either replaces something (planes for most) or is added to their arsenal in some cases (Vanguard). It works like this: your secondary armament becomes significantly more precise for 30 seconds, and it has a 180-second cooldown.
  2. Every brawling battleship Commander receives the "Properly Meticulous" skill. It reduces the reload time of your secondaries (by –5% to –15%) and prolongs the duration of the Enhanced Secondary Targeting consumable (by 10% to 35%).
  3. The "Porcupine" skill, which brawling battleship Commanders already possess, has received some small improvements: shell grouping now improves from 3%–12% to 5%–15%, while the maximum dispersion radius further narrows from 5%–15% to 7%–18%.
  4. The "Elbowroom" base trait of Franz von Hipper (used as the main inspiration for secondary builds) has received additional improvements: the shell grouping of secondary armament improves by 0.25% per rank, up to 5%.

As we're only gathering limited-use case data from the Supertest, it’s important that you provide feedback should you decide to go the secondary route. 

Additional Balance Changes

The secondary improvement package is expected to have the biggest impact on the current metagame, but the results remain to be seen. Meanwhile, we wanted to tune the Legendary Tier just a tad.

  • Grosser Kurfürst's secondary battery range has been increased from 5 to 7 km to bring her more in line with other German battleships. While this isn't by any means a record range, it should still allow for secondary builds to be viable in some settings.
  • Alaska's survivability looked like it needed to be bolstered a little, so she has received a small boost for her Repair Party: 20% of citadel HP will now be restored instead of 10%, while the number of charges for this consumable has been increased from 2 to 3. Her Damage Control Party has also had its cooldown time reduced from 60 to 55 seconds. 

Next-Gen Release

The Xbox Series X/S version of the game, which will be released before this update cycle is over, won’t support voice communication with other platforms (other than Series X and S) for some time. Crossplay will be supported right away, as it is currently. 

Announcement about Legends on PlayStation 5 will follow soon!

Miscellaneous Changes

  • A weekly mission chain has been added for Legendary ships. It will allow you to earn five Promotion Orders.
  • The default Port has been changed to Nagasaki, full of blossoming sakura.
  • Any Lira you have left over will be exchanged for credits at a rate of 7,500 credits to 1 Lira.
  • Tabz will stay on your account until the next Update. The Store will have at least a single item to spend them on.
  • Any experience you accrued on your Rust'n'Rumble ships will be moved to USN Tier I Albany.
  • Premium ships Texas and Mutsu have been removed from the Ships tab. They will be available as components of various platform and/or in-game Store bundles later.
  • Some of the longer ship names didn’t fit the combat log, so they have been made shorter.
  • The "Reloader" ship trait description has been changed a little to make more sense.
  • Redeem the code MDK4JA0X5Y at wowslegends.com/code-redeemer to get a day of Premium and 2 basic containers.
  • We’ve improved the legibility of various Division tooltips that appear on the battle mode cards in the main menu.
  • Some of the personal patches previously appeared too large in the Tactical Map menu. Their sizes have been slightly reduced.

Fixed Bugs

  • Battleship Roma had two 13 mm spots in her deck armor that could be penetrated by destroyer shells, leading to cases where destroyers were able to score citadel hits on her. Those two spots have been reinforced (up to 100 mm), making citadels from destroyers only possible in cases of nigh-improbable ricochets.
  • Modification icons in the Ship Loadout menu could appear with a delay.
  • The Commander tab wouldn’t allow scrolling through nations after a particular sequence of actions had been performed with the ship filter and carousel.
  • Consumable stats were using different font sizes for anything that had a plus sign before the numerals.
  • Divisions comprised of Legendary-Tier ships sometimes weren’t able to start a battle if one of the players was scrolling through the ship carousel.
  • Several inadequacies in the notification sending logic have been fixed.
  • Unintended blurring could be present on the Campaign screen after a particular action sequence had occurred while a player was in a Division.
  • Hitting friendly ships with torpedoes will no longer be counted towards mission progression.
  • Mission tabs on the Battle Result screen could be pushed partly off the screen whenever there were too many ribbons and medals present.

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